31282 cards found
Primitive Etchings

Primitive Etchings {2}{G}{G}

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Ancient carvings in the trees of Krosa glow with power once again.
  • Scourge
Primitive Justice

Primitive Justice {1}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Primordial Mist

Primordial Mist {4}{U}

Enchantment
At the beginning of your end step, you may manifest the top card of your library.
Exile a face-down permanent you control face up: You may play that card this turn.
Priority Boarding

Priority Boarding {2}{R}

Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
The Astrotorium's express lane is practically its own ride.
  • Unfinity 119 405
Prism Array

Prism Array {4}{U}

Enchantment
Converge — Prism Array enters with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3.
Prism Ring

Prism Ring {1}

Artifact
As Prism Ring enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
  • Magic Origins
Prismari Campus

Prismari Campus

Land
Prismari Campus enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Prismari Command

Prismari Command {1}{U}{R}

Instant
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismatic Boon

Prismatic Boon {X}{W}{U}

Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
"How ironic that the greatest forge of civilization is battle."
—Mangara
  • Mirage
Prismatic Circle

Prismatic Circle {2}{W}

Enchantment
Cumulative upkeep {1}
As Prismatic Circle enters, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
  • Mirage
Prismatic Ending

Prismatic Ending {X}{W}

Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Right before his demise, he experienced a shattering revelation.
Prismatic Geoscope

Prismatic Geoscope {5}

Artifact
Prismatic Geoscope enters tapped.
Domain{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Prismatic Lace

Prismatic Lace {U}

Instant
Target permanent becomes the color or colors of your choice.
  • Mirage
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
Prismatic Strands

Prismatic Strands {2}{W}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Prismatic Vista

Prismatic Vista

Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
There is beauty in the uncertainty of potential.
Prismatic Ward

Prismatic Ward {1}{W}

Enchantment - Aura
Enchant creature
As Prismatic Ward enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Prismatic Wardrobe

Prismatic Wardrobe {W}

Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
"Spring in Dominaria means pastels!"
—Excerpt from Mage's Home Journal
  • Unglued
Prison Realm

Prison Realm {2}{W}

Enchantment
When Prison Realm enters, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters, scry 1.
After millennia to craft victory, Bolas had eternity to contemplate defeat.
  • War of the Spark
Prison Sentence

Prison Sentence {2}{W}

Enchantment - Aura
Enchant creature
When Prison Sentence enters, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.
  • The Brothers' War
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
Prisoner's Dilemma

Prisoner's Dilemma {3}{R}{R}

Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback {5}{R}{R}
  • Murders at Karlov Manor Commander 34 344
Pristine Talisman

Pristine Talisman {3}

Artifact
{T}: Add {C}. You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
Private Research

Private Research {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.
  • Urza's Destiny