27164 cards found
War of the Last Alliance

War of the Last Alliance {3}{W}

Enchantment - Saga
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
War's Toll

War's Toll {3}{R}

Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
War-Name Aspirant

War-Name Aspirant {1}{R}

Creature - Human Warrior
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
2/1
War-Spike Changeling

War-Spike Changeling {3}{R}

Creature - Shapeshifter
Changeling
{R}: War-Spike Changeling gains first strike until end of turn.
"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
—Olly of Goldmeadow
3/3
War-Torch Goblin

War-Torch Goblin {R}

Creature - Goblin Warrior
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
—Agrus Kos
1/1
  • Ravnica: City of Guilds
War-Trained Slasher

War-Trained Slasher {3}{R}

Creature - Wolverine Dinosaur
Menace
Whenever War-Trained Slasher attacks a battle, double its power until end of turn.
"That's my girl. Just don't eat it—wouldn't want you getting an upset stomach again."
—Jalina, Ikorian bonder
4/3
  • March of the Machine
War-Wing Siren

War-Wing Siren {2}{U}

Creature - Siren Soldier
Flying
Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
Once she sang sailors to their doom. Now she leads them to glory.
1/3
  • Journey into Nyx
Warbeast of Gorgoroth

Warbeast of Gorgoroth {4}{R}

Creature - Beast
Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2.
Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.
5/4
  • The Lord of the Rings: Tales of Middle-earth 152 603
Warbreak Trumpeter

Warbreak Trumpeter {R}

Creature - Goblin
Morph {X}{X}{R}
When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
1/1
  • Legions
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Warbringer

Warbringer {3}{R}

Creature - Orc Berserker
Dash costs you pay cost {2} less.
Dash {2}{R}
3/3
  • Dragons of Tarkir
Warchanter Skald

Warchanter Skald {2}{W}

Creature - Dwarf Cleric
Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
"Who will be the hero of my tale?"
2/3
Warchanter of Mogis

Warchanter of Mogis {3}{B}{B}

Creature - Minotaur Shaman
Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn.
3/3
  • Born of the Gods
Warchief Giant

Warchief Giant {3}{R}{R}

Creature - Giant Warrior
Haste
Myriad
5/3
Warclamp Mastiff

Warclamp Mastiff {W}

Creature - Dog
First strike
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras
1/1
  • Magic 2013
Warcry Phoenix

Warcry Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
War begins with one red ember.
2/2
Ward Sliver

Ward Sliver {4}{W}

Creature - Sliver
As Ward Sliver enters, choose a color.
All Slivers have protection from the chosen color.
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
2/2
Ward of Bones

Ward of Bones {6}

Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Mages dare not attempt magic in its grotesque presence.
  • Eventide
Ward of Lights

Ward of Lights {W}{W}

Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
  • Mirage
Ward of Piety

Ward of Piety {1}{W}

Enchantment - Aura
Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.
  • Betrayers of Kamigawa
Warded Battlements

Warded Battlements {2}{W}

Creature - Wall
Defender
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
  • Core Set 2021
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant
Warden of Evos Isle

Warden of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
Warden of Geometries

Warden of Geometries {4}

Creature - Eldrazi Drone
Vigilance
{T}: Add {C}.
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
2/3
Warden of the Beyond

Warden of the Beyond {2}{W}

Creature - Human Wizard
Vigilance
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright
2/2
  • Magic 2015