4043 cards found
Prismatic Wardrobe

Prismatic Wardrobe {W}

Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
"Spring in Dominaria means pastels!"
—Excerpt from Mage's Home Journal
  • Unglued
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
There's no better defense than simply being out of reach.
Prodigal Sorcerer

Prodigal Sorcerer {2}{U}

Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
He wastes his amazing talents on proving how amazing he really is.
1/1
Related card: Prodigal Pyromancer
Professor Onyx

Professor Onyx {4}{B}{B}

Legendary Planeswalker - Liliana
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
[–3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
[–8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Loyalty:
5
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
P is for Perception. A measure of your environmental and situational awareness. It directly affects weapon accuracy in V.A.T.S., lock-picking skills, and successful attempts at stealing items.
Proper Laboratory Attire

Proper Laboratory Attire {1}

Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}
  • Unstable
Prosperity

Prosperity {X}{U}

Sorcery
Each player draws X cards.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."
—Kukemssa pirate
Protean Hulk

Protean Hulk {5}{G}{G}

Creature - Beast
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
6/6
Prowl, Pursuit Vehicle
Prowl, Stoic Strategist

Prowl, Pursuit Vehicle

Legendary Artifact - Vehicle
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
2/3
Card has other part: Prowl, Stoic Strategist
  • Transformers 1b 16b
Prowl, Stoic Strategist
Prowl, Pursuit Vehicle

Prowl, Stoic Strategist {3}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3
Card has other part: Prowl, Pursuit Vehicle
  • Transformers 1a 16a
Psionic Blast

Psionic Blast {2}{U}

Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
Psionic Entity

Psionic Entity {4}{U}

Creature - Illusion
{T}: Psionic Entity deals 2 damage to any target and 3 damage to itself.
Creatures of the Aether are notorious for neglecting their own well-being.
2/2
Psychatog

Psychatog {1}{U}{B}

Creature - Atog
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1/2
Psychic Network

Psychic Network {U}

Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
  • Unglued
Psychic Transfer

Psychic Transfer {4}{U}

Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
"The memory of your existence will fade like the final stars of morning."
—Kaervek
Psychic Venom

Psychic Venom {1}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Pugnacious Hammerskull

Pugnacious Hammerskull {2}{G}

Creature - Dinosaur
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it.
6/6
  • The Lost Caverns of Ixalan Promos 208p 208s
  • The Lost Caverns of Ixalan 208 328
Punctuate

Punctuate {3}{R}

Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
"Ooh—right in the colon."
  • Unhinged
Punishment

Punishment {X}{B}{G}

Sorcery
Destroy each artifact, creature, and enchantment with mana value X.
Card has other part: Crime
Puppet Master

Puppet Master {U}{U}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
Puppeteer

Puppeteer {2}{U}

Creature - Human Wizard
{U}, {T}: You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
1/2
Purelace

Purelace {W}

Instant
Target spell or permanent becomes white.
Puresteel Paladin

Puresteel Paladin {W}{W}
(Ash, Destined Survivor)

Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
The only way to stop those possessed by the spirits of the book is through the act of bodily dismemberment.
2/2
Purge

Purge {1}{W}

Instant
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
Purify

Purify {3}{W}{W}

Sorcery
Destroy all artifacts and enchantments.
"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."
—The Northern Paladin