26399 cards found
Wei Strike Force

Wei Strike Force {2}{B}

Creature - Human Soldier
Horsemanship
At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him.
2/1
Weight Advantage

Weight Advantage

Conspiracy
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
  • Conspiracy: Take the Crown
Weight of Conscience

Weight of Conscience {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Sometimes the weight of the world on your shoulders is a literal one.
Weight of Spires

Weight of Spires {R}

Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
"Finally, a good use for an Azorius courthouse."
—Ghut Rak, Gruul guildmage
  • Dissension
Weight of the Underworld

Weight of the Underworld {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-2.
Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.
Weird Angel Flame

Weird Angel Flame

Stickers
{TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
{TK}{TK}{TK} — Protection from even mana values
{TK}{TK} — 2/3
{TK}{TK}{TK}{TK}{TK} — 7/8
  • Unfinity Sticker Sheets
Weird Harvest

Weird Harvest {X}{G}{G}

Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
Weirded Vampire

Weirded Vampire {3}{B}

Creature - Vampire Horror
Madness {2}{B}
"Emrakul makes apparent those whom she has favored."
—Runo Stromkirk
3/3
Weirding Shaman

Weirding Shaman {1}{B}

Creature - Goblin Shaman
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
All boggarts have an auntie, but they don't all have a mum.
2/1
  • Morningtide
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When Weirding Wood enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Welcome Home

Welcome Home {5}{G}{G}

Sorcery - Adventure
Create three 2/2 green Bear creature tokens.
The middle blade was just right.
Card has other part: Flaxen Intruder
Welcome to . . .
Jurassic Park

Welcome to . . . {1}{G}{G}

Enchantment - Saga
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Jurassic Park
  • Jurassic World Collection
Welcome to Mini-apolis

Welcome to Mini-apolis {3}{U}{U}

Enchantment
Whenever an opponent casts a creature spell, create a token that's a copy of it, except it's 1/1.
  • Unknown Event
Welcome to the Fold

Welcome to the Fold {2}{U}{U}

Sorcery
Madness {X}{U}{U}
Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Welcoming Vampire

Welcoming Vampire {2}{W}

Creature - Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
From the moment they arrived, wedding guests were met with a pageant of wealth and excess.
2/3
Welder Automaton

Welder Automaton {2}

Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.
2/1
Weldfast Engineer

Weldfast Engineer {1}{B}{R}

Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
"Let's err on the side of glorious mayhem."
3/3
Weldfast Monitor

Weldfast Monitor {3}

Artifact Creature - Lizard
{R}: Weldfast Monitor gains menace until end of turn.
The avant-garde among Ghirapur's inventors disregard the Consulate's safety standards completely.
3/2
Weldfast Wingsmith

Weldfast Wingsmith {3}{U}

Creature - Human Artificer
Whenever an artifact you control enters, Weldfast Wingsmith gains flying until end of turn.
"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."
3/3
Welding Jar

Welding Jar {0}

Artifact
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Welding Sparks

Welding Sparks {2}{R}

Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."
—Pia Nalaar
Welkin Guide

Welkin Guide {4}{W}

Creature - Bird Cleric
Flying
When Welkin Guide enters, target creature gets +2/+2 and gains flying until end of turn.
"Those talons really dig into your skin, but it's better than being dropped."
—Rafiq of the Many
2/2
Welkin Hawk

Welkin Hawk {1}{W}

Creature - Bird
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1/1
  • Exodus
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
Sailors have come to regard them as bad luck, for they falsely bring hope of land.
2/1
Well

Well {W}

Sorcery
You gain 2 life for each creature you control.
Fuse
Card has other part: Alive
  • Dragon's Maze