28721 cards found
Theater of Horrors

Theater of Horrors {1}{B}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Theft of Dreams

Theft of Dreams {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
"Volrath stole everything there was of me."
—Takara
Their Name Is Death

Their Name Is Death {3}{B}{B}{B}

Sorcery
Destroy all nonartifact creatures.
"When the Silent King saw what had been done, he knew at last the true nature of the C'tan, and the doom they had wrought in his name."
—The Book of Mournful Night
  • Warhammer 40,000 Commander 62 62★
Their Number Is Legion

Their Number Is Legion {X}{B}{B}{B}{B}

Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast Their Number Is Legion from your graveyard.
  • Warhammer 40,000 Commander 63 63★
Thelon of Havenwood

Thelon of Havenwood {G}{G}

Legendary Creature - Elf Druid
Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."
2/2
Thelon's Chant

Thelon's Chant {1}{G}{G}

Enchantment
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.
Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
  • Fallen Empires
Thelon's Curse

Thelon's Curse {G}{G}

Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
  • Fallen Empires
Thelonite Druid

Thelonite Druid {2}{G}

Creature - Human Cleric Druid
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
"The magic at the heart of all living things can bear awe-inspiring fruit."
—Kolevi of Havenwood, Elder Druid
1/1
Thelonite Hermit

Thelonite Hermit {3}{G}

Creature - Elf Shaman
All Saprolings get +1/+1.
Morph {3}{G}{G}
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
1/1
Thelonite Monk

Thelonite Monk {2}{G}{G}

Creature - Insect Monk Cleric
{T}, Sacrifice a green creature: Target land becomes a Forest.
"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."
—Sarpadian Empires, vol. III
1/2
  • Fallen Empires
Themberchaud

Themberchaud {4}{R}{R}{R}

Legendary Creature - Dragon
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn.
5/5
  • Secret Lair Drop
Theoretical Duplication

Theoretical Duplication {2}{U}

Instant
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
"You made it asymmetrical just to annoy me, didn't you?"
—Imbraham, Quandrix dean
There and Back Again

There and Back Again {3}{R}{R}

Enchantment - Saga
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
Related cards: The Ring The Ring Tempts You
Thermal Blast

Thermal Blast {4}{R}

Instant
Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
  • Odyssey
Thermal Flux

Thermal Flux {U}

Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Coldsnap
Thermal Glider

Thermal Glider {2}{W}

Creature - Human Rebel
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel
2/1
  • Mercadian Masques
Thermal Navigator

Thermal Navigator {3}

Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
2/2
  • Fifth Dawn
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Thermokarst

Thermokarst {1}{G}{G}

Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
"Finally we understand the lesson of our home: loss begets renewal."
—Kolbjörn, Elder Druid of the Juniper Order
Thermopod

Thermopod {4}{R}

Snow Creature - Slug
{S}: Thermopod gains haste until end of turn.
Sacrifice a creature: Add {R}.
Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.
4/3
Thespian's Stage

Thespian's Stage

Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
They Came from the Pipes

They Came from the Pipes {4}{U}

Enchantment
When They Came from the Pipes enters, manifest dread twice.
Whenever a face-down creature you control enters, draw a card.
  • Duskmourn: House of Horror Commander 14 45
They Went This Way

They Went This Way {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate.
"Running doesn't prove guilt, but innocent people don't typically flee into the North Ridge Forest."
—Alst of the Foundway Associates
  • Murders at Karlov Manor
Thick-Skinned Goblin

Thick-Skinned Goblin {1}{R}

Creature - Goblin Shaman
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
2/1
Thickest in the Thicket

Thickest in the Thicket {3}{G}{G}

Enchantment
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
No pain, no fame.
  • Bloomburrow Commander 34 67