33504 cards found
Visions of Phyrexia

Visions of Phyrexia {2}{R}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token.
Related card: Visions of Phyrexia (Alchemy)
Well of Lost Dreams

Well of Lost Dreams {4}

Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
Purging Scythe

Purging Scythe {5}

Artifact
At the beginning of your upkeep, this artifact deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
  • Urza's Saga
Dismantling Blow

Dismantling Blow {2}{W}

Instant
Kicker {2}{U}
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
"What cannot be destroyed will be bound, but do try to destroy it the first time."
—Rem Karolus, Blade of the Inquisitors
Fiery Inscription

Fiery Inscription {2}{R}

Enchantment
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 126 577
Mirkwood Trapper

Mirkwood Trapper {1}{G}{U}

Creature - Elf Scout
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Under the boughs of Mirkwood, there was deadly strife of Elves and evil beings.
1/4
  • Tales of Middle-earth Commander 62 144 469
Bloodfire Enforcers

Bloodfire Enforcers {3}{R}

Creature - Human Monk
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.
5/2
Valley Mightcaller

Valley Mightcaller {G}

Creature - Frog Warrior
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
"There is no path to the Root Maze's center. Bard, sing a song while I create one."
1/1
Laughing Mad

Laughing Mad {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R}
  • Final Fantasy 143 585
Tranquil Thicket

Tranquil Thicket

Land
This land enters tapped.
{T}: Add {G}.
Cycling {G}
Dire Blunderbuss
Dire Flail

Dire Blunderbuss

Artifact - Equipment
(Color indicator: Dire Blunderbuss is red)
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip {1}
"Thought you were out of my skull-bashin' range, didn't you?"
Card has other part: Dire Flail
  • The Lost Caverns of Ixalan 145b 374b
Majestic Heliopterus

Majestic Heliopterus {3}{W}

Creature - Dinosaur
Flying
Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.
"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."
—Huatli
2/2
Kaervek's Torch

Kaervek's Torch {X}{R}

Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to any target.
The pulsing heat of the midday Sun burns in the Lion's eye.
—Stone inscription, source unknown
Grotag Night-Runner

Grotag Night-Runner {2}{R}

Creature - Goblin Rogue
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.
2/3
Aspect of Hydra

Aspect of Hydra {G}

Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green.
"Even alone I outnumber you."
Roalesk, Apex Hybrid

Roalesk, Apex Hybrid {2}{G}{G}{U}

Legendary Creature - Human Mutant
Flying, trample
When Roalesk enters, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again.
4/5
Related card: Contagion Dispenser
Borborygmos Enraged

Borborygmos Enraged {4}{R}{R}{G}{G}

Legendary Creature - Cyclops
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
7/6
I Bask in Your Silent Awe

I Bask in Your Silent Awe

Ongoing Scheme
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
  • Archenemy Schemes
Garenbrig Carver

Garenbrig Carver {3}{G}

Creature - Human Warrior
Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
3/2
Card has other part: Shield's Might
Marauding Brinefang

Marauding Brinefang {5}{U}{U}

Creature - Dinosaur
Ward {3}
Islandcycling {2}
Ancient glyphs are a lot harder to decipher when attached to an apex predator.
6/7
  • The Lost Caverns of Ixalan
Lunar Insight

Lunar Insight {2}{U}

Sorcery
Draw a card for each different mana value among nonland permanents you control.
"The night sky is generous with its secrets. We need only learn its language."
Flame Spirit

Flame Spirit {4}{R}

Creature - Elemental Spirit
{R}: This creature gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain
2/3
Demon Bolt

Demon Bolt {2}{R}

Instant
Demon Bolt deals 4 damage to target creature or planeswalker.
Foretell {R}
"Burn them from the sky."
—Varragoth
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add {C}. Any player may activate this ability but only during their turn before the end step.
  • Nemesis
Orochi Colony

Orochi Colony

Plane - Kamigawa
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target creature can't be blocked this turn.