3447 cards found
Sample Collector

Sample Collector {2}{G}

Creature - Troll Detective
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.
"Whatever broke out of here is at least half bear... and I'd say some lizard as well."
2/3
  • Murders at Karlov Manor
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun {1}{R}{G}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.
"Try to keep up, Djeru. We have lots of work to do."
2/3
Sanctuary Wall

Sanctuary Wall {1}{W}

Artifact Creature - Wall
Defender
{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall.
0/4
  • Murders at Karlov Manor
Sandstalker Moloch

Sandstalker Moloch {1}{G}{G}

Creature - Lizard
Flash
When Sandstalker Moloch enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2
  • March of the Machine
Sandstorm Salvager

Sandstorm Salvager {2}{G}

Creature - Human Artificer
When Sandstorm Salvager enters, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Mora didn't want friends, but she didn't mind having someone to watch her back.
1/1
Sandstorm Verge

Sandstorm Verge

Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
"Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives."
—Annie Flash
  • Outlaws of Thunder Junction
Sandswirl Wanderglyph
Unstable Glyphbridge

Sandswirl Wanderglyph

Artifact Creature - Golem
(Color indicator: Sandswirl Wanderglyph is white)
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
5/3
Card has other part: Unstable Glyphbridge
  • The Lost Caverns of Ixalan 41b 358b
Sanguine Evangelist

Sanguine Evangelist {2}{W}

Creature - Vampire Cleric
Battle cry
When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.
"Fang-brethren, we feed together."
2/1
  • The Lost Caverns of Ixalan Promos 34p 34s
  • The Lost Caverns of Ixalan 34 356
Sanguine Indulgence

Sanguine Indulgence {3}{B}

Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
"Drink from the vein? How provincial."
—Lord Duchorvin
Sanguine Savior

Sanguine Savior {1}{W}{B}

Creature - Vampire Cleric
Flying, lifelink
Disguise {W/B}{W/B}
When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
2/1
  • Murders at Karlov Manor
Sanguine Syphoner

Sanguine Syphoner {1}{B}

Creature - Vampire Warlock
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
As life returned to the bogs of Bala Ged, the vampires returned to feed upon it.
1/3
  • Foundations
Sanitation Automaton

Sanitation Automaton {2}

Artifact Creature - Construct
When Sanitation Automaton enters, surveil 1.
"I am once again bursting with discarded theories. Disposal imminent."
2/1
  • Murders at Karlov Manor
Sardian Cliffstomper

Sardian Cliffstomper {1}{R}

Creature - Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
When Urza betrayed the Sardian dwarves, they called upon the might of their neighbors for aid.
0/4
  • The Brothers' War 151 383
Sarinth Greatwurm

Sarinth Greatwurm {4}{R}{G}

Creature - Wurm
Trample
Whenever a land enters, create a tapped Powerstone token.
It felt the rumblings of war and uncoiled itself from the depths of the world.
7/6
Sarinth Steelseeker

Sarinth Steelseeker {1}{G}

Creature - Human Artificer Scout
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
"This metal junk is ugly, but it's got its uses."
1/2
  • The Brothers' War
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame {1}{U}{R}

Legendary Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
Whenever a Dragon you control enters, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
2/4
Satoru, the Infiltrator

Satoru, the Infiltrator {U}{B}

Legendary Creature - Human Ninja Rogue
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
"This backwater doesn't have a single wall, ward, or guard that could keep me out."
2/3
  • Outlaws of Thunder Junction Promos 230p 230s
  • Outlaws of Thunder Junction 230 298
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Savannah Lions

Savannah Lions {W}

Creature - Cat
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
2/1
Savior of the Sleeping

Savior of the Sleeping {2}{W}

Creature - Human Knight
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.
2/3
  • Wilds of Eldraine
Savior of the Small

Savior of the Small {3}{W}

Creature - Kor Survivor
Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."
3/4
  • Duskmourn: House of Horror
Savor

Savor {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Create a Food token.
Edibility is in the eye of the beholder.
  • Bloomburrow
Saw

Saw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.
Equip {2}
  • Duskmourn: House of Horror
Sawblade Scamp

Sawblade Scamp {R}

Creature - Phyrexian Beast
Haste
Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.
{T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent.
Sometimes the Great Work requires destruction to allow for more efficient reconstruction.
1/1
  • Phyrexia: All Will Be One 147 292 447
Sawblade Skinripper

Sawblade Skinripper {1}{B}{R}

Creature - Human Assassin
Menace
{2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.
At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.
3/2
  • Duskmourn: House of Horror