4942 cards found
Magma Mine

Magma Mine {1}

Artifact
{4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
BOOM!
  • Visions
Magma Vein

Magma Vein {2}{R}

Enchantment
{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
Standing near a volcano
—Barbarian expression meaning "asking for it"
  • Odyssey
Magmatic Core

Magmatic Core {2}{R}{R}

Enchantment
Cumulative upkeep {1}
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
  • Coldsnap
Magnetic Flux

Magnetic Flux {2}{U}

Instant
Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.
  • Darksteel
Magnetic Mountain

Magnetic Mountain {1}{R}{R}

Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Related card: City in a Bottle
Magnetic Theft

Magnetic Theft {R}

Instant
Attach target Equipment to target creature.
Among the Vulshok, the most prized blades are those that killed their original owners.
  • Fifth Dawn
Magnetic Web

Magnetic Web {2}

Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
  • Tempest
Magnify

Magnify {G}

Instant
All creatures get +1/+1 until end of turn.
The seed torches' pollen gives off light, but the elves find it heightens their senses as well.
  • Urza's Destiny
Magnivore

Magnivore {2}{R}{R}

Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
Magus of the Jar

Magus of the Jar {3}{U}{U}

Creature - Human Wizard
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
3/3
  • Time Spiral
Magus of the Library

Magus of the Library {G}{G}

Creature - Human Wizard
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
The ancient books slowly crumbled, their secrets turning to dust. But their every word sings within the magus's head.
1/1
  • Planar Chaos
Magus of the Scroll

Magus of the Scroll {R}

Creature - Human Wizard
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
1/1
  • Time Spiral
Magus of the Tabernacle

Magus of the Tabernacle {3}{W}

Creature - Human Wizard
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
The Tabernacle's disciples channel the emanations from Pendrell Vale, spreading its paradoxical demand to be both worshipped and left alone.
2/6
  • Planar Chaos
Major Teroh

Major Teroh {3}{W}

Legendary Creature - Bird Soldier
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
"I am the holy wind that shall avenge the Cabal's victims."
2/3
  • Torment
Malach of the Dawn

Malach of the Dawn {2}{W}{W}

Creature - Angel
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
"The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts."
—Sister Betje, Miracles of the Saints
2/4
Related card: Ghost Ship
  • Planar Chaos
Malachite Golem

Malachite Golem {6}

Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
  • Mirrodin
Malachite Talisman

Malachite Talisman {2}

Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Malevolent Awakening

Malevolent Awakening {1}{B}{B}

Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
The most popular pit fighters are brought back for encore performances.
  • Odyssey
Malfegor Avatar

Malfegor Avatar

Vanguard
Whenever a creature you control enters, if it was unearthed, it gets +3/+0.
Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
Hand size bonus: +2
Life bonus: -2
  • Magic Online Avatars
Malicious Advice

Malicious Advice {X}{U}{B}

Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
"Rule through fear, Darigaaz. Only if the dragons feel terror will they truly be your servants."
—Tevesh Szat
  • Planeshift
Malignant Growth

Malignant Growth {3}{G}{U}

Enchantment
Cumulative upkeep {1}
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
  • Mirage
Mammoth Harness

Mammoth Harness {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Related card: Apocalypse Chime
  • Homelands
Man of Measure

Man of Measure {1}{W}{W}

Creature - Human Knight
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
You need to be this tall to play this card.
2/2
  • Unhinged
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
  • Nemesis
Mana Chains

Mana Chains {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}."
"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
—Sisay, journal
  • Weatherlight