11860 cards found
Aluren

Aluren {2}{G}{G}

Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."
Always Watching

Always Watching {1}{W}{W}

Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
"We pray to Avacyn on high. On snow-white wings fearless you fly. Keep safe our souls. Keep safe our lives. May angels watch us from the skies."
—Children's prayer
Amalia Benavides Aguirre

Amalia Benavides Aguirre {W}{B}

Legendary Creature - Vampire Scout
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.
2/2
  • The Lost Caverns of Ixalan Promos 221p 221s
  • The Lost Caverns of Ixalan 221 299
Amarant Coral

Amarant Coral {2}{R}{G}

Legendary Creature - Human Monk
Trample
Amarant Coral attacks each combat if able.
No Mercy — Whenever Amarant Coral deals combat damage to an opponent, it deals that much damage to each other opponent.
"I'm not here to help. I just want it to be fair."
5/4
  • Final Fantasy Commander
Amareth, the Lustrous

Amareth, the Lustrous {3}{G}{W}{U}

Legendary Creature - Dragon
Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
"Come closer, dear, and let me see that bauble. I've got a match for it somewhere..."
6/6
Amazing Alliance

Amazing Alliance {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you attack with one or more legendary creatures, you gain that much life.
"You know, we should really do this more often."
—Spider-Man, Peter Parker
  • Marvel's Spider-Man Eternal
Ambassador Laquatus

Ambassador Laquatus {1}{U}{U}

Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
"Life is a game. The only thing that matters is whether you're a pawn or a player."
1/3
Ambassador of Evendo

Ambassador of Evendo {G}{U}

Creature - Insect Advisor
Landfall — Whenever a land you control enters, a random land card in your library perpetually gains "Whenever this land becomes tapped, draw a card."
1/3
  • Alchemy: Edge of Eternities
Amber Prison

Amber Prison {4}

Artifact
You may choose not to untap this artifact during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Ambiguity

Ambiguity {2}{U}{U}

Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
  • Unhinged
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"When you give offense to heaven, to whom can you pray?"
—Cao Cao, quoting Confucius
Ambling Stormshell

Ambling Stormshell {3}{U}{U}

Creature - Turtle
Ward {2}
Whenever this creature attacks, put three stun counters on it and draw three cards.
Whenever you cast a Turtle spell, untap this creature.
5/9
  • Tarkir: Dragonstorm 37 332
  • Tarkir: Dragonstorm Promos 37p 37s
Ambush Commander

Ambush Commander {3}{G}{G}

Creature - Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Ammit Eternal

Ammit Eternal {2}{B}

Creature - Zombie Crocodile Demon
Afflict 3
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
5/5
Amnesia

Amnesia {3}{U}{U}{U}

Sorcery
Target player reveals their hand and discards all nonland cards.
"When one has witnessed the unspeakable, 'tis sometimes better to forget."
—Vervamon the Elder
Amok

Amok {1}{R}

Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
  • Stronghold
Amphibian Downpour

Amphibian Downpour {2}{U}

Enchantment - Aura
Flash
Storm
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Amphin Mutineer

Amphin Mutineer {3}{U}

Creature - Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
3/3
Amplifire

Amplifire {2}{R}{R}

Creature - Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1/1
Amugaba

Amugaba {5}{U}{U}

Creature - Illusion
Flying
{2}{U}, Discard a card: Return this creature to its owner's hand.
The aven claim it feeds on thunder and rainbows.
6/6
  • Odyssey
Amulet of Quoz

Amulet of Quoz {6}

Artifact
Remove this card from your deck before playing if you're not playing for ante.
{T}, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
  • Ice Age
Amulet of Safekeeping

Amulet of Safekeeping {2}

Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Creature tokens get -1/-0.
Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.
Amulet of Unmaking

Amulet of Unmaking {5}

Artifact
{5}, {T}, Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
Trade to trade, not to keep.
—Suq'Ata motto
  • Mirage
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent you control enters tapped, untap it.
"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
—Anowon, the Ruin Sage