257 cards found
The Countering Runner

The Countering Runner {3}{U}{U}

Legendary Creature - Merfolk Gamer
Spells you cast that would counter a spell cost {U}{U} less to cast.
Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.)
Ready to run (You can have two commanders if both have ready to run.)
3/7
  • Unknown Event
The Watcher in the Water

The Watcher in the Water {3}{U}{U}

Legendary Creature - Kraken
The Watcher in the Water enters tapped with nine stun counters on it.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9/9
Thryx, the Sudden Storm

Thryx, the Sudden Storm {3}{U}{U}

Legendary Creature - Elemental Giant
Flash
Flying
Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
Even in their mountain fortresses, the Akroans have learned not to anger Thassa.
4/5
Tidewater Minion

Tidewater Minion {3}{U}{U}

Creature - Elemental Minion
Defender
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4
  • Ravnica: City of Guilds
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Time Reversal

Time Reversal {3}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."
—Shai Fusan, archmage
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Tolarian Contempt

Tolarian Contempt {3}{U}{U}

Enchantment
When Tolarian Contempt enters, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Treachery

Treachery {3}{U}{U}

Enchantment - Aura
Enchant creature
When Treachery enters, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement."
—Gatha, Tolarian renegade
  • Urza's Destiny
Ugin's Insight

Ugin's Insight {3}{U}{U}

Sorcery
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
"You speak to me of the threat of Ulamog. But do not forget: they came as three."
—Ugin, to Jace Beleren
Vesuvan Doppelganger

Vesuvan Doppelganger {3}{U}{U}

Creature - Shapeshifter
You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0/0
Vesuvan Shapeshifter

Vesuvan Shapeshifter {3}{U}{U}

Creature - Shapeshifter
As Vesuvan Shapeshifter enters or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U}
0/0
Vivisurgeon's Insight

Vivisurgeon's Insight {3}{U}{U}

Sorcery
Draw three cards. Proliferate.
"Experimental Log 290: Leaving the subject's pain receptors active appears to yield an unprecedented combination of incoherence and hyperawareness."
  • Phyrexia: All Will Be One
Voracious Greatshark

Voracious Greatshark {3}{U}{U}

Creature - Shark
Flash
When this creature enters, counter target artifact or creature spell.
There is no boat big enough.
5/4
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Vronos, Masked Inquisitor

Vronos, Masked Inquisitor {3}{U}{U}

Legendary Planeswalker - Vronos
[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step.
[–2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
[–7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Loyalty:
5
  • Commander Masters
Watcher in the Mist

Watcher in the Mist {3}{U}{U}

Creature - Spirit
Flying
When Watcher in the Mist enters, surveil 2.
3/4
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4
Waterspout Elemental

Waterspout Elemental {3}{U}{U}

Creature - Elemental
Kicker {U}
Flying
When Waterspout Elemental enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4
  • Planeshift
Waterspout Weavers

Waterspout Weavers {3}{U}{U}

Creature - Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3
  • Morningtide
Weight of Memory

Weight of Memory {3}{U}{U}

Sorcery
Draw three cards. Target player mills three cards.
In lives that have stretched for centuries, there are bound to be a few awkward silences.
Welcome to Mini-apolis

Welcome to Mini-apolis {3}{U}{U}

Enchantment
Whenever an opponent casts a creature spell, create a token that's a copy of it, except it's 1/1.
  • Unknown Event
Whip-Spine Drake

Whip-Spine Drake {3}{U}{U}

Creature - Drake
Flying
Morph {2}{W}
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight
3/3
Whiplash Trap

Whiplash Trap {3}{U}{U}

Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.