1824 cards found
Absorb Vis

Absorb Vis {6}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B}
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When Abundant Growth enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Abzan Charm

Abzan Charm {W}{B}{G}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Abzan Falconer {2}{W}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Abzan Runemark

Abzan Runemark {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
Accursed Spirit

Accursed Spirit {3}{B}

Creature - Spirit
Intimidate
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
3/2
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
2/2
Acrobatic Maneuver

Acrobatic Maneuver {2}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Act on Impulse

Act on Impulse {2}{R}

Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards.
"You don't want to know what happens after I put on the goggles."
Adanto Vanguard

Adanto Vanguard {1}{W}

Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn.
1/1
Adorned Pouncer

Adorned Pouncer {1}{W}

Creature - Cat
Double strike
Eternalize {3}{W}{W}
1/1
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every odyssey begins with a single step.
Aerie Bowmasters

Aerie Bowmasters {2}{G}{G}

Creature - Dog Archer
Reach
Megamorph {5}{G}
3/4
Aether Hub

Aether Hub

Land
When Aether Hub enters, you get {E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
It powers the dreams of Ghirapur.
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Aether Tradewinds

Aether Tradewinds {2}{U}

Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.
Aetherflux Reservoir

Aetherflux Reservoir {4}

Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.
Aethersnipe

Aethersnipe {5}{U}

Creature - Elemental
When Aethersnipe enters, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4
Affectionate Indrik

Affectionate Indrik {5}{G}

Creature - Beast
When Affectionate Indrik enters, you may have it fight target creature you don't control.
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
Aggressive Instinct

Aggressive Instinct {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
"Mowu was wary that day, as though he sensed the danger ahead."
—Jiang Yanggu's travelogue
Aggressive Urge

Aggressive Urge {1}{G}

Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."