Ravnica: City of Guilds

Galvanic Arc

Galvanic Arc {2}{R}

Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
Goblin Fire Fiend

Goblin Fire Fiend {3}{R}

Creature - Goblin Berserker
Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1/1
Goblin Spelunkers

Goblin Spelunkers {2}{R}

Creature - Goblin Warrior
Mountainwalk
Chimney sweeps, explorers of abandoned buildings, spire climbers . . . goblin spelunkers have found countless niches within Ravnica's metropolis.
2/2
Greater Forgeling

Greater Forgeling {3}{R}{R}

Creature - Elemental
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.
3/4
Hammerfist Giant

Hammerfist Giant {4}{R}{R}

Creature - Giant Warrior
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
"Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit."
—Belko, owner of Titan's Keg tavern
5/4
Hunted Dragon

Hunted Dragon {3}{R}{R}

Creature - Dragon
Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.
6/6
Incite Hysteria

Incite Hysteria {2}{R}

Sorcery
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos."
—Trigori, Azorius senator
Indentured Oaf

Indentured Oaf {3}{R}

Creature - Ogre Warrior
Prevent all damage that Indentured Oaf would deal to red creatures.
All it knows is the difference between friend and food.
4/3
Instill Furor

Instill Furor {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
"The Rakdos know little of technology, but they definitely know how to push buttons."
—Trivaz, Izzet mage
Mindmoil

Mindmoil {4}{R}

Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
—Trigori, Azorius senator
Molten Sentry

Molten Sentry {3}{R}

Creature - Elemental
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
Some take after their father, Stone, some after their mother, Fire.
*/*
Ordruun Commando

Ordruun Commando {3}{R}

Creature - Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion.
4/1
Rain of Embers

Rain of Embers {1}{R}

Sorcery
Rain of Embers deals 1 damage to each creature and each player.
There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather.
Reroute

Reroute {1}{R}

Instant
Change the target of target activated ability with a single target.
Draw a card.
Three hundred years of practice thwarted by an instant of mischief.
Sabertooth Alley Cat

Sabertooth Alley Cat {1}{R}{R}

Creature - Cat
Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
It has eight lives' worth of hunger to satisfy.
2/1
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.
Sell-Sword Brute

Sell-Sword Brute {1}{R}

Creature - Human Mercenary
When Sell-Sword Brute dies, it deals 2 damage to you.
"Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade."
2/2
Smash

Smash {2}{R}

Instant
Destroy target artifact.
Draw a card.
Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
Sparkmage Apprentice

Sparkmage Apprentice {1}{R}

Creature - Human Wizard
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
Pajik was amazed and pleased at his newfound powers. His pet cat Rivin was slightly less enthusiastic.
1/1
Stoneshaker Shaman

Stoneshaker Shaman {2}{R}

Creature - Human Shaman
At the beginning of each player's end step, that player sacrifices an untapped land.
There is no place in Ravnica for stagnation, no room for lands unfilled and untilled.
1/1
Surge of Zeal

Surge of Zeal {R}

Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
"If only my poxes were as infectious as their zealotry."
—Savra
Torpid Moloch

Torpid Moloch {R}

Creature - Lizard
Defender
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Market hucksters sell molochs for use as watchdogs. Of course, that's all molochs do. Sit around . . . and watch.
3/2
Viashino Fangtail

Viashino Fangtail {2}{R}{R}

Creature - Viashino Warrior
{T}: Viashino Fangtail deals 1 damage to any target.
"When the bony terminus gets too large, it's shed from the tail in coinciding periods of heightened aggression and hunger."
—Simic research notes
3/3
Viashino Slasher

Viashino Slasher {1}{R}

Creature - Viashino Warrior
{R}: Viashino Slasher gets +1/-1 until end of turn.
Citizens of Ravnica stick to the main streets. Shortcuts may look tempting, but down each alley, dozens of hungry hands await, and screams do not carry into the busy market throng.
1/2
Warp World

Warp World {5}{R}{R}{R}

Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.