Ravnica: City of Guilds

Ribbons of Night

Ribbons of Night {4}{B}

Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
"My favorite meal is angel's flesh, slain in agony and iced with black vinegar."
—Aszala of House Dimir
Roofstalker Wight

Roofstalker Wight {1}{B}

Creature - Zombie
{1}{U}: Roofstalker Wight gains flying until end of turn.
No heartbeat to hear, no greed to bribe, no fear of death.
2/1
Sadistic Augermage

Sadistic Augermage {2}{B}

Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
"Don't worry. I know the drill."
3/1
Sewerdreg

Sewerdreg {3}{B}{B}

Creature - Spirit
Swampwalk
Sacrifice Sewerdreg: Exile target card from a graveyard.
They hardly have form, dripping through pipe and grate with the slip and stench of flowing sewage.
3/3
Shred Memory

Shred Memory {1}{B}

Instant
Exile up to four target cards from a single graveyard.
Transmute {1}{B}{B}
Sins of the Past

Sins of the Past {4}{B}{B}

Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
Stinkweed Imp

Stinkweed Imp {2}{B}

Creature - Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5
1/2
Strands of Undeath

Strands of Undeath {3}{B}

Enchantment - Aura
Enchant creature
When Strands of Undeath enters the battlefield, target player discards two cards.
{B}: Regenerate enchanted creature.
"Why limit yourself to mortal law when you can outlive those who enforce it?"
—Czaric, Orzhov prelate
Thoughtpicker Witch

Thoughtpicker Witch {B}

Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."
1/1
Undercity Shade

Undercity Shade {4}{B}

Creature - Shade
Fear
{B}: Undercity Shade gets +1/+1 until end of turn.
"Officially, there's nothing under that bridge to hunt . . . . Unofficially, my torchers are too terrified to go there after nightfall."
—Agrus Kos
1/1
Vigor Mortis

Vigor Mortis {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.
Vindictive Mob

Vindictive Mob {4}{B}{B}

Creature - Human Berserker
When Vindictive Mob enters the battlefield, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
Many minds, a single madness.
5/5
Woebringer Demon

Woebringer Demon {3}{B}{B}

Creature - Demon
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
Each soul he devours adds its hunger to his own.
4/4
Barbarian Riftcutter

Barbarian Riftcutter {4}{R}

Creature - Human Barbarian
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
—Heruj, Selesnya initiate
3/3
Blockbuster

Blockbuster {3}{R}{R}

Enchantment
{1}{R}, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player.
Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching.
Breath of Fury

Breath of Fury {2}{R}{R}

Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Cleansing Beam

Cleansing Beam {4}{R}

Instant
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty."
—Razia
Coalhauler Swine

Coalhauler Swine {4}{R}{R}

Creature - Boar Beast
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Nothing stops industry in Ravnica—certainly not the safety of its workers.
4/4
Dogpile

Dogpile {3}{R}

Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
There is no shelter from this storm, its rain of fists, or the thunderous cackles of bloodlust.
Excruciator

Excruciator {6}{R}{R}

Creature - Avatar
Damage that would be dealt by Excruciator can't be prevented.
"Though used as a piercing weapon, the tusk is more akin to a stinger, spreading pain instantly throughout the body of its victim. This specimen deserves further study."
—Simic research notes
7/7
Fiery Conclusion

Fiery Conclusion {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.
Flame Fusillade

Flame Fusillade {3}{R}

Sorcery
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
"A single item acting as lantern and lance? Now that's military efficiency."
—Brev Grezar, Boros lieutenant
Flash Conscription

Flash Conscription {5}{R}

Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Frenzied Goblin

Frenzied Goblin {R}

Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1