Odyssey

Sphere of Reason

Sphere of Reason {3}{W}

Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
Sphere of Truth

Sphere of Truth {3}{W}

Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Truth tempers fanaticism.
Spiritualize

Spiritualize {2}{W}

Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
"There is purity in all things. Even hatred."
—Lieutenant Kirtar
Tattoo Ward

Tattoo Ward {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Testament of Faith

Testament of Faith {W}

Enchantment
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."
—Pianna, nomad captain
Tireless Tribe

Tireless Tribe {W}

Creature - Human Nomad
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"
1/1
Wayward Angel

Wayward Angel {4}{W}{W}

Creature - Angel Horror
Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4
Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor {4}{U}{U}

Legendary Creature - Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."
3/3
Aboshan's Desire

Aboshan's Desire {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard.
Aether Burst

Aether Burst {1}{U}

Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
As fleeting as a cephalid's promise.
Amugaba

Amugaba {5}{U}{U}

Creature - Illusion
Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
The aven claim it feeds on thunder and rainbows.
6/6
Aura Graft

Aura Graft {1}{U}

Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Aven Fisher

Aven Fisher {3}{U}

Creature - Bird Soldier
Flying
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Aven Smokeweaver

Aven Smokeweaver {2}{U}{U}

Creature - Bird Soldier
Flying, protection from red
In a world still pained from burns, some are born already scarred.
2/3
Aven Windreader

Aven Windreader {3}{U}{U}

Creature - Bird Soldier Wizard
Flying
{1}{U}: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
Balshan Beguiler

Balshan Beguiler {2}{U}

Creature - Human Wizard
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1/1
Balshan Griffin

Balshan Griffin {3}{U}{U}

Creature - Griffin
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
It helps to have an extra direction in which to run.
3/2
Bamboozle

Bamboozle {2}{U}

Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Careful Study

Careful Study {U}

Sorcery
Draw two cards, then discard two cards.
Books are like crops—they must be thinned for best yield.
Cephalid Broker

Cephalid Broker {3}{U}

Creature - Cephalid
{T}: Target player draws two cards, then discards two cards.
Cephalids value the free exchange of ideas—except for the "free" part.
2/2
Cephalid Looter

Cephalid Looter {2}{U}

Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
"Amazing, isn't it, what humans will throw away when they're drowning?"
2/1
Cephalid Looter

Cephalid Looter {2}{U}

Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
"Amazing, isn't it, what humans will throw away when they're drowning?"
2/1
Cephalid Retainer

Cephalid Retainer {2}{U}{U}

Creature - Cephalid
{U}{U}: Tap target creature without flying.
Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.
2/3
Cephalid Scout

Cephalid Scout {1}{U}

Creature - Cephalid Wizard Scout
Flying
{2}{U}, Sacrifice a land: Draw a card.
The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.
1/1