Odyssey

Scrivener

Scrivener {4}{U}

Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
A good memory is no match for a good scribe.
2/2
Shifty Doppelganger

Shifty Doppelganger {2}{U}

Creature - Shapeshifter
{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
1/1
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"Take your time."
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Memories can't simply be washed away. The mind must be scrubbed clean."
—Ambassador Laquatus
Think Tank

Think Tank {2}{U}

Enchantment
At the beginning of your upkeep, surveil 1.
Cephalids seek knowledge not to better themselves, but to best others.
Thought Devourer

Thought Devourer {2}{U}{U}

Creature - Beast
Flying
Your maximum hand size is reduced by four.
Thinking is hard.
4/4
Thought Eater

Thought Eater {1}{U}

Creature - Beast
Flying
Your maximum hand size is reduced by three.
The first memory it sucks out of its host is how to get rid of it.
2/2
Thought Nibbler

Thought Nibbler {U}

Creature - Beast
Flying
Your maximum hand size is reduced by two.
Balshan wizards have long used them to gnaw away the memories they wish to forget.
1/1
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Touch of Invisibility

Touch of Invisibility {3}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Cephalids specialize in things unseen, be they politics, betrayal, or themselves.
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
Dreads had half a mind to leave.
Treetop Sentinel

Treetop Sentinel {2}{U}{U}

Creature - Bird Soldier
Flying, protection from green
Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.
2/3
Unifying Theory

Unifying Theory {1}{U}

Enchantment
Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Scribbles of a lunatic and formulas of a genius are often indistinguishable.
Upheaval

Upheaval {4}{U}{U}

Sorcery
Return all permanents to their owners' hands.
The calm comes after the storm.
Words of Wisdom

Words of Wisdom {1}{U}

Instant
You draw two cards, then each other player draws a card.
Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.
Afflict

Afflict {2}{B}

Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough.
Bloodcurdler

Bloodcurdler {1}{B}

Creature - Horror
Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
1/1
Braids, Cabal Minion

Braids, Cabal Minion {2}{B}{B}

Legendary Creature - Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."
2/2
Buried Alive

Buried Alive {2}{B}

Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
Cabal Inquisitor

Cabal Inquisitor {1}{B}

Creature - Human Minion
Threshold{1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
1/1
Cabal Patriarch

Cabal Patriarch {3}{B}{B}{B}

Legendary Creature - Human Wizard
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
5/5
Cabal Shrine

Cabal Shrine {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Caustic Tar

Caustic Tar {4}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
"Twisted magic, twisted fate, Force the land to ooze with hate."
—Cabal chant
Childhood Horror

Childhood Horror {3}{B}

Creature - Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
2/2
Coffin Purge

Coffin Purge {B}

Instant
Exile target card from a graveyard.
Flashback {B}