Masters Edition II

Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
"Shall we turn away a worthy soul because his parents were peasants? I think not."
—Lucilde Fiksdotter, leader of the Order of the White Shield
2/1
Ravages of War

Ravages of War {3}{W}

Sorcery
Destroy all lands.
"Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war."
—Lao Tzu, Tao Te Ching, trans. Feng and English
Reinforcements

Reinforcements {W}

Instant
Put up to three target creature cards from your graveyard on top of your library.
"Let them send their legions! I will show them that my truth is stronger than their swords."
—General Varchild
Reprisal

Reprisal {1}{W}

Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"The meek shall fight as one, and they shall overcome even the greatest of foes."
—Halvor Arensson, Kjeldoran priest
Righteous Fury

Righteous Fury {4}{W}{W}

Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Royal Decree

Royal Decree {2}{W}{W}

Enchantment
Cumulative upkeep {W}
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Royal Trooper

Royal Trooper {2}{W}

Creature - Human Soldier
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
"Fortune does not side with the fainthearted."
—Sophocles, Phaedra
2/2
Sacred Boon

Sacred Boon {1}{W}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy."
—Halvor Arenson, Kjeldoran priest
Scars of the Veteran

Scars of the Veteran {4}{W}

Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Shield Bearer

Shield Bearer {1}{W}

Creature - Human Soldier
Banding
"You have almost completed your four years, my son. Soon you shall be a skyknight."
—Arna Kennerüd, skyknight
0/3
Sustaining Spirit

Sustaining Spirit {1}{W}

Creature - Angel Spirit
Cumulative upkeep {1}{W}
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Faith is our greatest protector."
—Halvor Arensson, Kjeldoran priest
0/3
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The so-called barbarians will not respect us for our military might—they will respect us for our honor."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Warning

Warning {W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
"The folk of the Karplusan mountains are impossible to ambush."
—Lovisa Coldeyes, Balduvian chieftain
Aether Storm

Aether Storm {3}{U}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Related card: Apocalypse Chime
Balduvian Conjurer

Balduvian Conjurer {1}{U}

Creature - Human Wizard
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
"The very lands of Balduvia are alive."
—Arna Kennerüd, skyknight
0/2
Binding Grasp

Binding Grasp {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
"What I want, I take."
—Gustha Ebbasdotter, Kjeldoran royal mage
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine."
—Gustha Ebbasdotter, Kjeldoran royal mage
Related card: Tome of Gadwick
Browse

Browse {2}{U}{U}

Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words."
—Gustha Ebbasdotter, Kjeldoran royal mage
Related card: Key to the Archive
Deep Spawn

Deep Spawn {5}{U}{U}{U}

Creature - Homarid
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn.
6/6
Dreams of the Dead

Dreams of the Dead {3}{U}

Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Enervate

Enervate {1}{U}

Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter, Kjeldoran royal mage
Essence Flare

Essence Flare {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Never underestimate the power of the soul unleashed.
Iceberg

Iceberg {X}{U}{U}

Enchantment
Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {C}.
Icy Prison

Icy Prison {U}{U}

Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.