Legends

Barbary Apes

Barbary Apes {1}{G}

Creature - Ape
Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind.
2/2
Cat Warriors

Cat Warriors {1}{G}{G}

Creature - Cat Warrior
Forestwalk
These stealthy felines have survived so many battles that some believe they must possess many lives.
2/2
Cocoon

Cocoon {G}

Enchantment - Aura
Enchant creature you control
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Concordant Crossroads

Concordant Crossroads {G}

World Enchantment
All creatures have haste.
Craw Giant

Craw Giant {3}{G}{G}{G}{G}

Creature - Giant
Trample
Rampage 2
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
6/4
Deadfall

Deadfall {2}{G}

Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine; and the herd ran violently . . ."
—Mark 5:13
4/4
Elven Riders

Elven Riders {3}{G}{G}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
—Elven Proverb
3/3
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Eureka

Eureka {2}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Fire Sprites

Fire Sprites {1}{G}

Creature - Faerie
Flying
{G}, {T}: Add {R}.
1/1
Floral Spuzzem

Floral Spuzzem {3}{G}

Creature - Elemental
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
2/2
Giant Turtle

Giant Turtle {1}{G}{G}

Creature - Turtle
Giant Turtle can't attack if it attacked during your last turn.
"The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile."
—Ogden Nash, "The Turtle"
2/4
Glyph of Reincarnation

Glyph of Reincarnation {G}

Instant
Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Hornet Cobra

Hornet Cobra {1}{G}{G}

Creature - Snake
First strike
"Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail."
—Rudyard Kipling, The Jungle Books
2/1
Ichneumon Druid

Ichneumon Druid {1}{G}{G}

Creature - Human Druid
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
1/1
Killer Bees

Killer Bees {1}{G}{G}

Creature - Insect
Flying
{G}: Killer Bees gets +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
0/1
Living Plane

Living Plane {2}{G}{G}

World Enchantment
All lands are 1/1 creatures that are still lands.
Master of the Hunt

Master of the Hunt {2}{G}{G}

Creature - Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt."
2/2
Moss Monster

Moss Monster {3}{G}{G}

Creature - Elemental
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
3/6
Pixie Queen

Pixie Queen {2}{G}{G}

Creature - Faerie
Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
1/1
Pradesh Gypsies

Pradesh Gypsies {2}{G}

Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1/1
Rabid Wombat

Rabid Wombat {2}{G}{G}

Creature - Wombat
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
0/1
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
3/2
Rebirth

Rebirth {3}{G}{G}{G}

Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.