Legends

Walking Dead

Walking Dead {1}{B}

Creature - Zombie
{B}: Regenerate Walking Dead.
The Walking Dead are the remains of freakish experiments by the Necromantic Lords.
1/1
Wall of Putrid Flesh

Wall of Putrid Flesh {2}{B}

Creature - Wall
Defender
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
2/4
Wall of Shadows

Wall of Shadows {1}{B}{B}

Creature - Wall
Defender
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1
Wall of Tombstones

Wall of Tombstones {1}{B}

Creature - Wall
Defender
At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard.
0/1
Active Volcano

Active Volcano {R}

Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Aerathi Berserker

Aerathi Berserker {2}{R}{R}{R}

Creature - Human Berserker
Rampage 3
Aerathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.
2/4
Backdraft

Backdraft {1}{R}

Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Beasts of Bogardan

Beasts of Bogardan {4}{R}

Creature - Beast
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Bogardan is a land as volatile as the creatures who live there.
3/3
Blazing Effigy

Blazing Effigy {1}{R}

Creature - Elemental
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
0/3
Blood Lust

Blood Lust {1}{R}

Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Crevasse

Crevasse {2}{R}

Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Crimson Kobolds

Crimson Kobolds {0}

Creature - Kobold
(Color indicator: Crimson Kobolds is red)
"Kobolds are harmless."
—Bearand the Bold, epitaph
0/1
Crimson Manticore

Crimson Manticore {2}{R}{R}

Creature - Manticore
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone.
2/2
Crookshank Kobolds

Crookshank Kobolds {0}

Creature - Kobold
(Color indicator: Crookshank Kobolds is red)
The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.
0/1
Disharmony

Disharmony {2}{R}

Instant
Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Dwarven Song

Dwarven Song {R}

Instant
One or more target creatures become red until end of turn.
Eternal Warrior

Eternal Warrior {R}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Falling Star

Falling Star {2}{R}

Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Feint

Feint {R}

Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Firestorm Phoenix

Firestorm Phoenix {4}{R}{R}

Creature - Phoenix
Flying
If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
"The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself."
—William Shakespeare, King Henry the Eighth
3/2
Frost Giant

Frost Giant {3}{R}{R}{R}

Creature - Giant
Rampage 2
The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm.
4/4
Giant Strength

Giant Strength {R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant."
—William Shakespeare, Measure for Measure
Glyph of Destruction

Glyph of Destruction {R}

Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.