Limited Edition Beta

Limited Edition Beta contains 302 cards.
Released: 1993-10-01
Psychic Venom

Psychic Venom {1}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?
5/5
Siren's Call

Siren's Call {U}

Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Sleight of Mind

Sleight of Mind {U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Spell Blast

Spell Blast {X}{U}

Instant
Counter target spell with converted mana cost X.
Stasis

Stasis {1}{U}

Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Steal Artifact

Steal Artifact {2}{U}{U}

Enchantment - Aura
Enchant artifact
You control enchanted artifact.
Thoughtlace

Thoughtlace {U}

Instant
Target spell or permanent becomes blue.
Time Walk

Time Walk {1}{U}

Sorcery
Take an extra turn after this one.
Timetwister

Timetwister {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Twiddle

Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Vesuvan Doppelganger

Vesuvan Doppelganger {3}{U}{U}

Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0/0
Volcanic Eruption

Volcanic Eruption {X}{U}{U}{U}

Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.
1/5
Wall of Water

Wall of Water {1}{U}{U}

Creature - Wall
Defender
{U}: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.
0/5
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4
Aspect of Wolf

Aspect of Wolf {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Berserk

Berserk {G}

Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Camouflage

Camouflage {G}

Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so.
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1