Limited Edition Beta

Limited Edition Beta contains 302 cards.
Released: 1993-10-01
Nettling Imp

Nettling Imp {2}{B}

Creature - Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.
1/1
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
*/*
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Pestilence

Pestilence {2}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
Plague Rats

Plague Rats {2}{B}

Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
"Should you a Rat to madness tease
Why ev'n a Rat may plague you..."
—Samuel Coleridge, "Recantation"
*/*
Raise Dead

Raise Dead {B}

Sorcery
Return target creature card from your graveyard to your hand.
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Sacrifice

Sacrifice {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's converted mana cost.
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise."/ —Samuel Coleridge, "The Rime of the Ancient Mariner"
2/2
Scavenging Ghoul

Scavenging Ghoul {3}{B}

Creature - Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
2/2
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
Simulacrum

Simulacrum {1}{B}

Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Unholy Strength

Unholy Strength {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
1/4
Warp Artifact

Warp Artifact {B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Weakness

Weakness {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
Will-o'-the-Wisp

Will-o'-the-Wisp {B}

Creature - Spirit
Flying
{B}: Regenerate Will-o'-the-Wisp.
"About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
0/1
Word of Command

Word of Command {B}{B}

Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Zombie Master

Zombie Master {1}{B}{B}

Creature - Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
2/3
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
Ancestral Recall

Ancestral Recall {U}

Instant
Target player draws three cards.
Animate Artifact

Animate Artifact {3}{U}

Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Blue Elemental Blast

Blue Elemental Blast {U}

Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.