Avacyn Restored

Leap of Faith

Leap of Faith {2}{W}

Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
The finest maneuvers take place in three dimensions.
Midnight Duelist

Midnight Duelist {W}

Creature - Human Soldier
Protection from Vampires
Avacyn's return did not rid him of his desire for revenge.
1/2
Midvast Protector

Midvast Protector {3}{W}

Creature - Human Wizard
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."
2/3
Moonlight Geist

Moonlight Geist {2}{W}

Creature - Spirit
Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Wails and whispers are the only weapons she has left.
2/1
Moorland Inquisitor

Moorland Inquisitor {1}{W}

Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn.
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
2/2
Nearheath Pilgrim

Nearheath Pilgrim {1}{W}

Creature - Human Cleric
Soulbond
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2/1
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Riders of Gavony

Riders of Gavony {2}{W}{W}

Creature - Human Knight
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
3/3
Righteous Blow

Righteous Blow {W}

Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
"Monsters will no longer find safety under the mists of Morkrut!"
—Bruna, Light of Alabaster
Seraph of Dawn

Seraph of Dawn {2}{W}{W}

Creature - Angel
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
2/4
Related card: Protean War Engine
Silverblade Paladin

Silverblade Paladin {1}{W}{W}

Creature - Human Knight
Soulbond
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
Terminus

Terminus {4}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W}
Thraben Valiant

Thraben Valiant {1}{W}

Creature - Human Soldier
Vigilance
"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."
2/1
Voice of the Provinces

Voice of the Provinces {4}{W}{W}

Creature - Angel
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
3/3
Zealous Strike

Zealous Strike {1}{W}

Instant
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no longer."
Alchemist's Apprentice

Alchemist's Apprentice {1}{U}

Creature - Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
Side effects may include foul odors, scalding steam, and spontaneous nonexistence.
1/1
Amass the Components

Amass the Components {3}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
"I knew I'd find a use for all that newt spittle!"
Arcane Melee

Arcane Melee {4}{U}

Enchantment
Instant and sorcery spells cost {2} less to cast.
Debates between wizards are never purely academic.
Captain of the Mists

Captain of the Mists {2}{U}

Creature - Human Wizard
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.
"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
2/3
Crippling Chill

Crippling Chill {2}{U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.
Deadeye Navigator

Deadeye Navigator {4}{U}{U}

Creature - Spirit
Soulbond
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5/5
Devastation Tide

Devastation Tide {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands.
Miracle {1}{U}
It's hard to argue with a force made of divine will.
Dreadwaters

Dreadwaters {3}{U}

Sorcery
Target player mills X cards, where X is the number of lands you control.
Stray into the Morkrut and it may rise to claim you.
Elgaud Shieldmate

Elgaud Shieldmate {3}{U}

Creature - Human Soldier
Soulbond
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof.
2/3