Tenth Edition

Sea Monster

Sea Monster {4}{U}{U}

Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
"I leave words like 'impossible' to the rabble. Whatever I can imagine, I can create."
—Ixidor, reality sculptor
Sift

Sift {3}{U}

Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Sky Weaver

Sky Weaver {1}{U}

Creature - Metathran Wizard
{2}: Target white or black creature gains flying until end of turn.
"Let my wisdom give you wings."
2/1
Sky Weaver

Sky Weaver {1}{U}

Creature - Metathran Wizard
{2}: Target white or black creature gains flying until end of turn.
"Let my wisdom give you wings."
2/1
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
3/2
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
3/2
Spiketail Hatchling

Spiketail Hatchling {1}{U}

Creature - Drake
Flying
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
It dodges waves of water to prepare for waves of magic.
1/1
Spiketail Hatchling

Spiketail Hatchling {1}{U}

Creature - Drake
Flying
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
It dodges waves of water to prepare for waves of magic.
1/1
Sunken Hope

Sunken Hope {3}{U}{U}

Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus
Telepathy

Telepathy {U}

Enchantment
Your opponents play with their hands revealed.
"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading."
—Ambassador Laquatus
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Related card: Landlore Navigator
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Related card: Landlore Navigator
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."
—Ambassador Laquatus
Twincast

Twincast {U}{U}

Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
Twitch

Twitch {2}{U}

Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
Battles are won in nuance.
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Tolarian apprentices learn to liberate Aetheric energy long before they are taught to bind it.
Vedalken Mastermind

Vedalken Mastermind {U}{U}

Creature - Vedalken Wizard
{U}, {T}: Return target permanent you control to its owner's hand.
The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.
1/2
Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
When no falcons fly, beware the sky.
—Femeref aphorism
1/5