Tenth Edition

Lumengrid Warden

Lumengrid Warden {1}{U}

Creature - Human Wizard
The wardens keep watch over an endless sea of progress.
1/3
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
March of the Machines

March of the Machines {3}{U}

Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
March of the Machines

March of the Machines {3}{U}

Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
It belongs to the merfolk now.
—Shipwreck prayer
1/1
Mind Bend

Mind Bend {U}

Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.
Mind Bend

Mind Bend {U}

Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.
"The world, I've come to realize, is a blank canvas on which to paint."
—Ixidor, reality sculptor
Peek

Peek {U}

Instant
Look at target player's hand.
Draw a card.
Sometimes you have to read between the minds.
Related card: Tome of Gadwick
Persuasion

Persuasion {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
There's no telling what an accomplished mage might collect.
Persuasion

Persuasion {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
There's no telling what an accomplished mage might collect.
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
2/2
Plagiarize

Plagiarize {3}{U}

Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
Puppeteer

Puppeteer {2}{U}

Creature - Human Wizard
{U}, {T}: You may tap or untap target creature.
"That's the funny thing about free will. You don't feel any different without it."
—Ambassador Laquatus
1/2
Reminisce

Reminisce {2}{U}

Sorcery
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
Remove Soul

Remove Soul {1}{U}

Instant
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
Robe of Mirrors

Robe of Mirrors {U}

Enchantment - Aura
Enchant creature
Enchanted creature has shroud.
Robe of Mirrors

Robe of Mirrors {U}

Enchantment - Aura
Enchant creature
Enchanted creature has shroud.
"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."
—Arcanis the Omnipotent
Rootwater Commando

Rootwater Commando {2}{U}

Creature - Merfolk
Islandwalk
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
Rootwater Commando

Rootwater Commando {2}{U}

Creature - Merfolk
Islandwalk
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
Rootwater Matriarch

Rootwater Matriarch {2}{U}{U}

Creature - Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted.
In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
2/3
Sage Owl

Sage Owl {1}{U}

Creature - Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
Sage Owl

Sage Owl {1}{U}

Creature - Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
Scalpelexis

Scalpelexis {4}{U}

Creature - Beast
Flying
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5
Scalpelexis

Scalpelexis {4}{U}

Creature - Beast
Flying
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5