450 cards found
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Abomination of Gudul

Abomination of Gudul {3}{B}{G}{U}

Creature - Horror
Flying
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U}
3/4
  • Khans of Tarkir
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Aerial Predation

Aerial Predation {2}{G}

Instant
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.
Aerial Volley

Aerial Volley {G}

Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Drakes can swerve to avoid a single arrow, but they can't dodge the whole sky.
  • Magic Origins
Aerie Ouphes

Aerie Ouphes {4}{G}

Creature - Ouphe
Sacrifice this creature: It deals damage equal to its power to target creature with flying.
Persist
3/3
  • Eventide
Aeromunculus

Aeromunculus {1}{G}{U}

Creature - Homunculus Mutant
Flying
{2}{G}{U}: Adapt 1.
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
  • Ravnica Allegiance
Agent's Toolkit

Agent's Toolkit {1}{G}{U}

Artifact - Clue
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.
Whenever a creature you control enters, you may move a counter from this artifact onto that creature.
{2}, Sacrifice this artifact: Draw a card.
Airship Crash

Airship Crash {2}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
Cycling {2}
"Just our luck to crash in this forest... it's gonna get interesting..."
—Baku, Tantalus leader
  • Final Fantasy
Albiorix, Goose Tyrant

Albiorix, Goose Tyrant {1}{G}{U}

Legendary Creature - Bird
Flying, Trample, Ward {1}
Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile.
3/3
Card has other part: Wild Goose Chase
  • Alchemy: Outlaws of Thunder Junction
Amareth, the Lustrous

Amareth, the Lustrous {3}{G}{W}{U}
(Velkhana, Silver Sovereign)

Legendary Creature - Dragon
Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
6/6
Amzu, Swarm's Hunger

Amzu, Swarm's Hunger {3}{B}{G}

Legendary Creature - Insect Shaman
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
3/3
  • Ravnica: Clue Edition
An Incident Has Occurred

An Incident Has Occurred {1}{G}

Sorcery
Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.
"So sorry, but, per our waiver, we're not responsible for 'things happening.'"
  • Unfinity 143 429
Ana Disciple

Ana Disciple {G}

Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."
1/1
  • Apocalypse
Anavolver

Anavolver {3}{G}

Creature - Volver
Kicker {1}{U} and/or {B}
If this creature was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying.
If this creature was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
3/3
  • Apocalypse
Ancient Bronze Dragon

Ancient Bronze Dragon {5}{G}{G}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7/7
Animus of Predation

Animus of Predation {4}{G}

Creature - Avatar
Draft this card face up.
As you draft a card, you may remove it from the draft face up.
If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
4/4
  • Conspiracy: Take the Crown
Applejack

Applejack {2}{G}{W}

Legendary Creature - Pony
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
"Believin' in somethin' can help you do amazin' things."
4/4
  • Secret Lair Drop
Arashi, the Sky Asunder

Arashi, the Sky Asunder {3}{G}{G}

Legendary Creature - Spirit
{X}{G}, {T}: Arashi deals X damage to target creature with flying.
Channel{X}{G}{G}, Discard this card: It deals X damage to each creature with flying.
5/5
Arashin Sovereign

Arashin Sovereign {5}{G}{W}

Creature - Dragon
Flying
When this creature dies, you may put it on your choice of the top or bottom of its owner's library.
Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.
6/6
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When this creature becomes monstrous, destroy target creature with flying an opponent controls.
6/6
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Archon of Valor's Reach

Archon of Valor's Reach {4}{G}{W}

Creature - Archon
Flying, vigilance, trample
As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6
Armament Dragon

Armament Dragon {3}{W}{B}{G}

Creature - Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
"Dragons working alongside the Abzan, not as overlords but as equals. It feels like a dream."
—Anafenza
3/4
  • Tarkir: Dragonstorm 168 307