4572 cards found
Knight of the Holy Nimbus

Knight of the Holy Nimbus {W}{W}

Creature - Human Rebel Knight
Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2/2
Knight of the Kitchen Sink (a)

Knight of the Kitchen Sink (a) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the garlic press."
2/2
  • Unstable
Knight of the Kitchen Sink (b)

Knight of the Kitchen Sink (b) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the gravy boat."
2/2
  • Unstable
Knight of the Kitchen Sink (c)

Knight of the Kitchen Sink (c) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the juicer."
2/2
  • Unstable
Knight of the Kitchen Sink (d)

Knight of the Kitchen Sink (d) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the melon baller."
2/2
  • Unstable
Knight of the Kitchen Sink (e)

Knight of the Kitchen Sink (e) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
"Whew. For a minute, I thought I'd forgotten the olive forks."
2/2
  • Unstable
Knight of the Kitchen Sink (f)

Knight of the Kitchen Sink (f) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the tea cozy."
2/2
  • Unstable
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Knight of the Stampede

Knight of the Stampede {3}{G}

Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
"My whisper becomes a thousand roars."
2/4
  • Rivals of Ixalan
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
Knotvine Paladin

Knotvine Paladin {G}{W}

Creature - Human Knight
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
"He is part of a new breed of guardian, one who embraces the best of both his world and ours."
—Mayael the Anima
2/2
Knucklebone Witch

Knucklebone Witch {B}

Creature - Goblin Shaman
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
Each bone honors its owner's best pranks.
1/1
  • Lorwyn
Kobold Drill Sergeant

Kobold Drill Sergeant {1}{R}

Creature - Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
"Joining this army is easy, boy. Just survive your first battle."
1/2
Kobold Overlord

Kobold Overlord {1}{R}

Creature - Kobold
First strike
Other Kobold creatures you control have first strike.
"One for all, all for one; we strike first, and then you're done!"
—Oath of the Kobold Musketeers
1/2
Kobold Taskmaster

Kobold Taskmaster {1}{R}

Creature - Kobold
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common kobold.
1/2
Kobold Warcaller

Kobold Warcaller {R}

Creature - Kobold
{T}: Choose a creature card in your hand. It perpetually gains haste.
1/1
  • Alchemy Horizons: Baldur's Gate
Kodama of the East Tree

Kodama of the East Tree {4}{G}{G}

Legendary Creature - Spirit
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner
6/6
Kodama of the South Tree

Kodama of the South Tree {2}{G}{G}

Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
"The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate."
—"Poem of the Five Trees"
4/4
  • Champions of Kamigawa
Kodama of the West Tree

Kodama of the West Tree {2}{G}

Legendary Creature - Spirit
Reach
Modified creatures you control have trample.
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/3
Kogla, the Titan Ape

Kogla, the Titan Ape {3}{G}{G}{G}

Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6
Kolaghan Forerunners

Kolaghan Forerunners {2}{R}

Creature - Human Berserker
Trample
Kolaghan Forerunners's power is equal to the number of creatures you control.
Dash {2}{R}
*/3
  • Dragons of Tarkir
Kolaghan Skirmisher

Kolaghan Skirmisher {1}{B}

Creature - Human Warrior
Dash {2}{B}
Kolaghan's army rushes from kill to kill, desperate to avoid the dragon's wrath.
2/2
  • Dragons of Tarkir
Kolaghan Stormsinger

Kolaghan Stormsinger {R}

Creature - Human Shaman
Haste
Megamorph {R}
When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.
1/1
Kolaghan, the Storm's Fury

Kolaghan, the Storm's Fury {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R}
4/5
Koll, the Forgemaster

Koll, the Forgemaster {R}{W}

Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Using tyrite from a fallen Cosmos monster, Koll forged a weapon to awe Halvar himself.
2/2