4538 cards found
Knight of Obligation

Knight of Obligation {3}{W}

Creature - Human Knight
Vigilance
Extort
He can calculate interest to six decimal places even in the midst of a deadly duel.
2/4
  • Gatecrash
Knight of Sorrows

Knight of Sorrows {4}{W}

Creature - Human Knight
This creature can block an additional creature each combat.
Afterlife 1
The helmet reveals no eyes to witness your penance, no mouth to offer absolution.
3/3
Knight of the Kitchen Sink (a)

Knight of the Kitchen Sink (a) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the garlic press."
2/2
  • Unstable
Knight of the Kitchen Sink (b)

Knight of the Kitchen Sink (b) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the gravy boat."
2/2
  • Unstable
Knight of the Kitchen Sink (c)

Knight of the Kitchen Sink (c) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the juicer."
2/2
  • Unstable
Knight of the Kitchen Sink (d)

Knight of the Kitchen Sink (d) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the melon baller."
2/2
  • Unstable
Knight of the Kitchen Sink (e)

Knight of the Kitchen Sink (e) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
"Whew. For a minute, I thought I'd forgotten the olive forks."
2/2
  • Unstable
Knight of the Kitchen Sink (f)

Knight of the Kitchen Sink (f) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the tea cozy."
2/2
  • Unstable
Knight of the Last Breath

Knight of the Last Breath {5}{W}{B}

Creature - Giant Knight
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3
4/4
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Knight of the Widget

Knight of the Widget {2}{W}

Artifact Creature - Cyborg Knight
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
His armor is lightweight titanium alloy, but his will is iron.
*/*
  • Unstable
Knighthood

Knighthood {2}{W}

Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
Knowledge Pool

Knowledge Pool {6}

Artifact
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Kogla, the Titan Ape

Kogla, the Titan Ape {3}{G}{G}{G}

Legendary Creature - Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6
Kolaghan Aspirant

Kolaghan Aspirant {1}{R}

Creature - Human Warrior
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
She answers the call of the Crave, the desire for battle sated only by bloodshed.
2/1
  • Dragons of Tarkir
Kolaghan Forerunners

Kolaghan Forerunners {2}{R}

Creature - Human Berserker
Trample
Kolaghan Forerunners's power is equal to the number of creatures you control.
Dash {2}{R}
*/3
  • Dragons of Tarkir
Kolaghan Monument

Kolaghan Monument {3}

Artifact
{T}: Add {B} or {R}.
{4}{B}{R}: This artifact becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
Kolaghan has no lasting home, but her disciples leave relics to mark her conquests.
Kolaghan Skirmisher

Kolaghan Skirmisher {1}{B}

Creature - Human Warrior
Dash {2}{B}
Kolaghan's army rushes from kill to kill, desperate to avoid the dragon's wrath.
2/2
  • Dragons of Tarkir
Kolaghan Stormsinger

Kolaghan Stormsinger {R}

Creature - Human Shaman
Haste
Megamorph {R}
When this creature is turned face up, target creature gains haste until end of turn.
1/1
Kolaghan's Command

Kolaghan's Command {1}{B}{R}

Instant
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Kolaghan, the Storm's Fury

Kolaghan, the Storm's Fury {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R}
4/5
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon" {2}{W}{W}

Legendary Creature - Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—
Had never been, nor ever was again."
2/2
Kor Duelist

Kor Duelist {W}

Creature - Kor Soldier
As long as this creature is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Kor Haven

Kor Haven

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
"Find shelter where none but the angels can reach you."
—Kor saying