29661 cards found
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2/3
Dwarven Demolition Team

Dwarven Demolition Team {2}{R}

Creature - Dwarf
{T}: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
1/1
Dwarven Warriors

Dwarven Warriors {2}{R}

Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
False Orders

False Orders {R}

Instant
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Fire Elemental

Fire Elemental {3}{R}{R}

Creature - Elemental
Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.
5/4
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Firebreathing

Firebreathing {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
"And topples round the dreary west,
A looming bastion fringed with fire."
—Alfred, Lord Tennyson, "In Memoriam"
Flashfires

Flashfires {3}{R}

Sorcery
Destroy all Plains.
Fork

Fork {R}{R}

Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Goblin Balloon Brigade

Goblin Balloon Brigade {R}

Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
"From up here we can drop rocks and arrows and more rocks!"
"Uh, yeah boss, but how do we get down?"
1/1
Goblin King

Goblin King {1}{R}{R}

Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.
2/2
Granite Gargoyle

Granite Gargoyle {2}{R}

Creature - Gargoyle
Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them."
—Asmoranomardicadaistinaculdacar,
The Underworld Cookbook
2/2
Gray Ogre

Gray Ogre {2}{R}

Creature - Ogre
The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, and preferred to live entirely on creatures that preyed on sentient beings.
2/2
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Hurloon Minotaur

Hurloon Minotaur {1}{R}{R}

Creature - Minotaur
The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
Ironclaw Orcs

Ironclaw Orcs {1}{R}

Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2/2
Keldon Warlord

Keldon Warlord {2}{R}{R}

Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
*/*
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
Related cards: Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Mana Flare

Mana Flare {2}{R}

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Manabarbs

Manabarbs {3}{R}

Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Mons's Goblin Raiders

Mons's Goblin Raiders {R}

Creature - Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1