32843 cards found
Bloodlust Inciter

Bloodlust Inciter {R}

Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
"To victory! To glory! To eternity!"
1/1
Bloodmad Vampire

Bloodmad Vampire {2}{R}

Creature - Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R}
4/1
Bloodmark Mentor

Bloodmark Mentor {1}{R}

Creature - Goblin Warrior
Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
1/1
Bloodpyre Elemental

Bloodpyre Elemental {4}{R}

Creature - Elemental
Sacrifice this creature: It deals 4 damage to target creature. Activate only as a sorcery.
Elementals born of Jund are as cruel and unstable as the plane itself.
4/1
  • Shards of Alara
Bloodrage Alpha

Bloodrage Alpha {3}{R}

Creature - Wolf
When this creature enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters, it fights up to one target creature you don't control.'"
4/4
  • Alchemy: Innistrad
Bloodrage Brawler

Bloodrage Brawler {1}{R}

Creature - Minotaur Warrior
When this creature enters, discard a card.
To Hazoret, those who fight for her are her beloved children.
4/3
Bloodrock Cyclops

Bloodrock Cyclops {2}{R}

Creature - Cyclops
This creature attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai
3/3
Bloodscale Prowler

Bloodscale Prowler {2}{R}

Creature - Lizard Warrior
Bloodthirst 1
It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.
3/1
  • Guildpact
Bloodshed Fever

Bloodshed Fever {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
  • Shadowmoor
Bloodshot Cyclops

Bloodshot Cyclops {5}{R}

Creature - Cyclops Giant
{T}, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
4/4
Bloodshot Trainee

Bloodshot Trainee {3}{R}

Creature - Goblin Warrior
{T}: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"
2/3
Bloodstoke Howler

Bloodstoke Howler {5}{R}

Creature - Beast
Morph {6}{R}
When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
3/4
  • Legions
Bloodstone Goblin

Bloodstone Goblin {1}{R}

Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn.
The stone whispers tales of darkness and fire. She replies, "Tell me more."
2/2
Bloodsworn Steward

Bloodsworn Steward {2}{R}{R}

Creature - Vampire Knight
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
4/4
Bloodthirster

Bloodthirster {5}{R}

Creature - Demon
Flying, trample
Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
6/6
  • Warhammer 40,000 Commander 73 73★
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Bloodthorn Taunter

Bloodthorn Taunter {1}{R}

Creature - Human Scout
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
Naya's celebrants stoke the gargantuans into a rage, loosing a tide of muscle with the precision of an arrow.
1/1
  • Shards of Alara
Bloody Betrayal

Bloody Betrayal {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.
Blooming Blast

Blooming Blast {1}{R}

Instant
Gift a Treasure
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
  • Bloomburrow
Blow Off Steam

Blow Off Steam {R}

Instant - Adventure
Blow Off Steam deals 1 damage to any target.
Card has other part: Frolicking Familiar
  • Wilds of Eldraine
Blow Your House Down

Blow Your House Down {2}{R}

Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
"You think these walls will protect you? My, you have a dim view of the power of the wilds."
—Marawen, barrow witch
Bludgeon Brawl

Bludgeon Brawl {2}{R}

Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's mana value.
  • New Phyrexia
Blur Sliver

Blur Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have haste.
They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.
2/2
Blur of Blades

Blur of Blades {1}{R}

Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
Samut battled her way through the hordes, shouting the names of those who'd died in her crop and those she hoped yet to save.
Boarding Party

Boarding Party {5}{R}

Creature - Human Pirate
Haste
Cascade
6/3