33666 cards found
Nightbird's Clutches

Nightbird's Clutches {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R}
Shiny polished silver can ward off many creatures, but it attracts others.
Nightblade Brigade

Nightblade Brigade {2}{B}

Creature - Goblin Soldier
Deathtouch
Mobilize 1
When this creature enters, surveil 1.
1/3
  • Tarkir: Dragonstorm
Nightclub Bouncer

Nightclub Bouncer {2}{U}{U}

Creature - Human Rogue
Flash
When this creature enters, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast."
2/3
  • Alchemy: New Capenna
Nightcreep

Nightcreep {B}{B}

Instant
Until end of turn, all creatures become black and all lands become Swamps.
"Please tell me I'm hallucinating. I'd rather be crazy than here."
—Gorev Hadszak, Wojek investigator
  • Dissension
Nightdrinker Moroii

Nightdrinker Moroii {3}{B}

Creature - Vampire
Flying
When this creature enters, you lose 3 life.
Disguise {B}{B}
4/2
  • Murders at Karlov Manor
Nighteyes the Desecrator

Nighteyes the Desecrator

Legendary Creature - Rat Wizard
(Nighteyes the Desecrator keeps color and mana cost of Nezumi Graverobber when flipped)
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
Card has other part: Nezumi Graverobber
Nightfall Predator
Daybreak Ranger

Nightfall Predator

Creature - Werewolf
(Color indicator: Nightfall Predator is green)
{R}, {T}: This creature fights target creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4
Card has other part: Daybreak Ranger
  • Innistrad
Nightfire Giant

Nightfire Giant {4}{B}

Creature - Zombie Giant
This creature gets +1/+1 as long as you control a Mountain.
{4}{R}: This creature deals 2 damage to any target.
Nightfire turns the greatest weakness of the undead into formidable strength.
4/3
Nightguard Patrol

Nightguard Patrol {2}{W}

Creature - Human Soldier
First strike, vigilance
"The Wojek defend the laws. We defend the people."
2/1
Nighthawk Scavenger

Nighthawk Scavenger {1}{B}{B}

Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Under Drana's leadership, vampires are finding new strength in unity.
1+*/3
Nighthaze

Nighthaze {B}

Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
"To evade the brood lineages, one must be made dark to all the senses."
—Traga, Zulaport runner
  • Rise of the Eldrazi
Nighthowler

Nighthowler {1}{B}{B}

Enchantment Creature - Horror
Bestow {2}{B}{B}
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0
Nightkin Ambusher

Nightkin Ambusher {2}{U}{B}

Creature - Mutant Warrior
Ward {2}
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
4/4
  • Fallout 112 640
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare Incursion

Nightmare Incursion {5}{B}

Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
  • Eventide
Nightmare Lash

Nightmare Lash {4}

Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life.
  • Mirrodin
Nightmare Moon
Princess Luna

Nightmare Moon {4}{B}{B}

Legendary Creature - Alicorn
Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
{6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
"The night. . . will last. . .forever!"
6/6
Card has other part: Princess Luna
  • Ponies: The Galloping
Nightmare Shepherd

Nightmare Shepherd {2}{B}{B}

Enchantment Creature - Demon
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4/4
Nightmare Unmaking

Nightmare Unmaking {3}{B}{B}

Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Nightmare Void

Nightmare Void {3}{B}

Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2
Nightmare's Thirst

Nightmare's Thirst {B}

Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else.
  • Core Set 2019
Nightmarish End

Nightmarish End {2}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
"To think some believe it peaceful to die in one's sleep."
—Ashiok, Nightmare Weaver
  • Journey into Nyx
Nightpack Ambusher

Nightpack Ambusher {2}{G}{G}

Creature - Wolf
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
A strong leader means a growing pack.
4/4
Nightscape Apprentice

Nightscape Apprentice {B}

Creature - Zombie Wizard
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
1/1
  • Invasion
Nightscape Battlemage

Nightscape Battlemage {2}{B}

Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R}
When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.
2/2