29661 cards found
Argothian Sprite

Argothian Sprite {1}{G}

Creature - Faerie
Argothian Sprite can't be blocked by artifact creatures.
{7}: Put two +1/+1 counters on Argothian Sprite.
"Make the exhaust vents smaller next time!"
—Urza, notes to his engineers
2/2
  • The Brothers' War
Arguel's Blood Fast
Temple of Aclazotz

Arguel's Blood Fast {1}{B}

Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Arguel's vision led him into the jungles of Ixalan . . .
Card has other part: Temple of Aclazotz
Related card: High Marshal Arguel
Ark of Blight

Ark of Blight {2}

Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
When opened, it erases entire landscapes from minds and maps.
  • Scourge
Armament Master

Armament Master {W}{W}

Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
  • Zendikar
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
  • Dragon's Maze
Armed and Armored

Armed and Armored {1}{W}

Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
Armguard Familiar

Armguard Familiar {1}{U}

Artifact Creature - Equipment Beast
Ward {2}
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4}
2/1
  • Kamigawa: Neon Dynasty
Armillary Sphere

Armillary Sphere {2}

Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Armor of Thorns

Armor of Thorns {1}{G}

Enchantment - Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Armored Scrapgorger

Armored Scrapgorger {1}{G}

Creature - Phyrexian Beast
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
{T}: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
"Eat. Sort. Eat. Sort. Eat."
0/3
  • Phyrexia: All Will Be One
Armored Warhorse

Armored Warhorse {W}{W}

Creature - Horse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
—Sarlena, paladin of the Northern Verge
2/3
  • Magic 2012
Armory Mice

Armory Mice {1}{W}

Creature - Mouse
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
They help ensure that the forges of the dwarves are always squeaky clean.
3/1
  • Wilds of Eldraine
Armory Veteran

Armory Veteran {1}{R}

Creature - Orc Warrior
As long as Armory Veteran is equipped, it has menace.
"This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . ."
2/2
Related card: Armory Veteran (Alchemy)
  • Adventures in the Forgotten Realms
Armory Veteran (Alchemy)

Armory Veteran (Alchemy) {1}{R}

Creature - Orc Warrior
Ward—Pay 2 life.
As long as Armory Veteran is equipped, it has menace.
2/2
Related card: Armory Veteran
  • Adventures in the Forgotten Realms
Armory of Iroas

Armory of Iroas {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.
Arms Scavenger

Arms Scavenger {1}{R}

Creature - Human Warrior
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost {1} less to activate.
2/2
Related cards: Boots of Speed Ceremonial Knife Cliffhaven Kitesail Colossus Hammer Dueling Rapier Goldvein Pick Jousting Lance Mask of Immolation Mirror Shield Relic Axe Rogue's Gloves Scavenged Blade Shield of the Realm Spare Dagger Tormentor's Helm
  • Alchemy: Innistrad
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim
Arrogant Poet

Arrogant Poet {1}{B}

Creature - Human Warlock
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
"I would be kinder to my peers, Professor, but I simply don't have any."
2/1
  • Strixhaven: School of Mages
Art Appreciation

Art Appreciation {1}{R}

Sorcery
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
There's no defending against public opinion.
  • Unfinity 99 385
Artful Maneuver

Artful Maneuver {1}{W}

Instant
Target creature gets +2/+2 until end of turn.
Rebound
Artifact Mutation

Artifact Mutation {R}{G}

Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
"There's nothing technology can build that nature can't eventually reclaim."
—Vivien Reid
Artificer Class

Artificer Class {1}{U}

Enchantment - Class
The first artifact spell you cast each turn costs {1} less to cast.
{1}{U}: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
{5}{U}: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
  • Commander Legends: Battle for Baldur's Gate
Artificer's Intuition

Artificer's Intuition {1}{U}

Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
  • Fifth Dawn
Artillery Blast

Artillery Blast {1}{W}

Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
To conserve ammunition, Jhoira modified ancient Thran artillery cannons to fire gouts of pure Shivan lava.
  • Dominaria United