32895 cards found
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{W}{W}

Creature - Bird
Flying
When this creature enters, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
  • Time Spiral
Coal Stoker

Coal Stoker {3}{R}

Creature - Elemental
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
—Dobruk the Unstable, pyromancer
3/3
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Conflagrate

Conflagrate {X}{X}{R}

Sorcery
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—{R}{R}, Discard X cards.
Consecrate Land

Consecrate Land {W}

Enchantment - Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When this creature is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Corpulent Corpse

Corpulent Corpse {5}{B}

Creature - Zombie
Fear
Suspend 5—{B}
3/3
Craw Giant

Craw Giant {3}{G}{G}{G}{G}

Creature - Giant
Trample
Rampage 2
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
6/4
Crookclaw Transmuter

Crookclaw Transmuter {3}{U}

Creature - Bird Wizard
Flash
Flying
When this creature enters, switch target creature's power and toughness until end of turn.
3/1
Curse of the Cabal

Curse of the Cabal {9}{B}

Sorcery
Target player sacrifices half the permanents they control of their choice, rounded down.
Suspend 2—{2}{B}{B}
At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.
  • Time Spiral
Cyclopean Giant

Cyclopean Giant {2}{B}{B}

Creature - Zombie Giant
When this creature dies, target land becomes a Swamp. Exile this creature.
A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.
4/2
  • Time Spiral
D'Avenant Healer

D'Avenant Healer {1}{W}{W}

Creature - Human Cleric Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"One arrow keenly fired might prevent more battlefield wounds than I could treat."
1/2
  • Time Spiral
Dandân

Dandân {U}{U}

Creature - Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
Related card: City in a Bottle
Dark Withering

Dark Withering {4}{B}{B}

Instant
Destroy target nonblack creature.
Madness {B}
Darkness

Darkness {B}

Instant
Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride, / And hug it in mine arms."
—William Shakespeare,
Measure for Measure
Dauthi Slayer

Dauthi Slayer {B}{B}

Creature - Dauthi Soldier
Shadow
This creature attacks each combat if able.
"They have knives for every soul."
—Lyna, Soltari emissary
2/2
Deathspore Thallid

Deathspore Thallid {1}{B}

Creature - Zombie Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
1/1
Deep-Sea Kraken

Deep-Sea Kraken {7}{U}{U}{U}

Creature - Kraken
This creature can't be blocked.
Suspend 9—{2}{U}
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
6/6
Defiant Vanguard

Defiant Vanguard {2}{W}

Creature - Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2
Dementia Sliver

Dementia Sliver {3}{U}{B}

Creature - Sliver
All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
3/3
  • Time Spiral
Demonic Collusion

Demonic Collusion {3}{B}{B}

Sorcery
Buyback—Discard two cards.
Search your library for a card, put that card into your hand, then shuffle.
  • Time Spiral
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Detainment Spell

Detainment Spell {W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach this Aura to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.