29661 cards found
Grimlock, Dinobot Leader
Grimlock, Ferocious King

Grimlock, Dinobot Leader {1}{R}{G}{W}

Legendary Artifact Creature - Autobot
Dinosaurs, Vehicles, and other Transformers® creatures you control get +2/+0.
{2}, Convert a Transformers toy you own to its other mode: Grimlock, Dinobot Leader becomes Grimlock, Ferocious King.
"Me Grimlock no like you."
4/4
Card has other part: Grimlock, Ferocious King
  • HasCon 2017
Grimlock, Ferocious King
Grimlock, Dinobot Leader

Grimlock, Ferocious King

Legendary Artifact Creature - Dinosaur
(Color indicator: Grimlock, Ferocious King is white, red, and green)
Trample
{2}, Convert a Transformers toy you own to its other mode: Grimlock, Ferocious King becomes Grimlock, Dinobot Leader.
"Why you think Grimlock stupid? Me not stupid. Grimlock smartest Dinobot."
8/8
Card has other part: Grimlock, Dinobot Leader
  • HasCon 2017
Nerf War

Nerf War {3}{U}{R}

Sorcery
Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.)
"I'll tell you one thing—it's not nothin'!"
—Garj Grabclaw, goblin sergeant
  • HasCon 2017
Nira, Hellkite Duelist

Nira, Hellkite Duelist {W}{U}{B}{R}{G}

Legendary Creature - Dragon
Flash
Flying, trample, haste
When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
"Keep rising."
6/6
  • 2016 Heroes of the Realm
Chains of Mephistopheles

Chains of Mephistopheles {1}{B}

Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Helm of Obedience

Helm of Obedience {4}

Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
Transmute Artifact

Transmute Artifact {U}{U}

Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Related card: Golgothian Sylex
Blood Tribute

Blood Tribute {4}{B}{B}

Sorcery
Kicker—Tap an untapped Vampire you control.
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Bloodhusk Ritualist

Bloodhusk Ritualist {2}{B}

Creature - Vampire Shaman
Multikicker {B}
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
Broodmate Dragon

Broodmate Dragon {3}{B}{R}{G}

Creature - Dragon
Flying
When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.
4/4
Dromoka, the Eternal

Dromoka, the Eternal {3}{G}{W}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, bolster 2.
"The bane of countless shattered weapons, each a failure to slay her."
—Daghatar the Adamant
5/5
Grappling Hook

Grappling Hook {4}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
Part tool, part weapon, part of the kor.
Izzet Chronarch

Izzet Chronarch {3}{U}{R}

Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
He ensures not only whether but also when and where the lightning strikes twice.
2/2
Kabira Crossroads

Kabira Crossroads

Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
Kolaghan, the Storm's Fury

Kolaghan, the Storm's Fury {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R}
4/5
Leonin Shikari

Leonin Shikari {1}{W}

Creature - Cat Soldier
You may activate equip abilities any time you could cast an instant.
Her instinct is as sharp as her blade.
2/2
Mairsil, the Pretender

Mairsil, the Pretender {1}{U}{B}{R}

Legendary Creature - Human Wizard
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
4/4
  • Commander 2017
Merchant of Secrets

Merchant of Secrets {2}{U}

Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
Monastery Siege

Monastery Siege {2}{U}

Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Mystifying Maze

Mystifying Maze

Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Nissa's Pilgrimage

Nissa's Pilgrimage {2}{G}

Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Niv-Mizzet, Dracogenius

Niv-Mizzet, Dracogenius {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
He has no patience for minds that do not inspire him or explode by trying.
5/5
Ojutai, Soul of Winter

Ojutai, Soul of Winter {5}{W}{U}

Legendary Creature - Dragon
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
"When I battled Ojutai, I realized my learning had only begun."
—Shu Yun, the Silent Tempest
5/6
Orator of Ojutai

Orator of Ojutai {1}{W}

Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0/4
Palace Siege

Palace Siege {3}{B}{B}

Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.