Monastery Siege

Monastery Siege {2}{U}

Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Details
Legalities
Rulings
  • 2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • 2014-11-24 The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
  • 2014-11-24 The "Dragons" ability adds {2} per spell, not per target. It won't cause a spell to cost more than {2} more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.
  • 2014-11-24 The "Khans" ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.
Links
Printings

Card is in preconstructed decks:

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Foreign names
  • 围攻寺院
  • 圍攻寺院
  • Belagerung des Klosters
  • Siège du monastère
  • Assedio del Monastero
  • 僧院の包囲
  • 수도원 공성
  • Cerco ao Monastério
  • Осада Монастыря
  • Asedio al monasterio