33549 cards found
Goblin Lore

Goblin Lore {1}{R}

Sorcery
Draw four cards, then discard three cards at random.
"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."
Goblin Sky Raider

Goblin Sky Raider {2}{R}

Creature - Goblin Warrior
Flying
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
Grave Pact

Grave Pact {1}{B}{B}{B}

Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
Graveborn Muse

Graveborn Muse {2}{B}{B}

Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."
—Phage the Untouchable
3/3
Grizzly Bears

Grizzly Bears {1}{G}

Creature - Bear
"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power."
—Jolrael, empress of beasts
2/2
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Hail of Arrows

Hail of Arrows {X}{W}

Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno
Hate Weaver

Hate Weaver {1}{B}

Creature - Zombie Wizard
{2}: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."
2/1
Head Games

Head Games {3}{B}{B}

Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Heart of Light

Heart of Light {2}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Hidden Horror

Hidden Horror {1}{B}{B}

Creature - Horror
When this creature enters, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
4/4
High Ground

High Ground {W}

Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
Highway Robber

Highway Robber {2}{B}{B}

Creature - Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
2/2
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Horseshoe Crab

Horseshoe Crab {2}{U}

Creature - Crab
{U}: Untap this creature.
"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!"
—Squee, goblin cabin hand
1/3
Hunted Wumpus

Hunted Wumpus {3}{G}

Creature - Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
Hurkyl's Recall

Hurkyl's Recall {1}{U}

Instant
Return all artifacts target player owns to their hand.
Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.
Related card: Golgothian Sylex
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."
—Molimo, maro-sorcerer
Icatian Priest

Icatian Priest {W}

Creature - Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
1/1
Joiner Adept

Joiner Adept {1}{G}

Creature - Elf Druid
Lands you control have "{T}: Add one mana of any color."
A talented apprentice makes all things. The master makes all things possible.
2/1
Kamahl, Pit Fighter

Kamahl, Pit Fighter {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
{T}: Kamahl deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
Karplusan Strider

Karplusan Strider {3}{G}

Creature - Yeti
This creature can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
3/4
Kavu Climber

Kavu Climber {3}{G}{G}

Creature - Kavu
When this creature enters, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
3/3