32750 cards found
Demonic Collusion

Demonic Collusion {3}{B}{B}

Sorcery
Buyback—Discard two cards.
Search your library for a card, put that card into your hand, then shuffle.
  • Time Spiral
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Detainment Spell

Detainment Spell {W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach this Aura to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Divine Congregation

Divine Congregation {3}{W}

Sorcery
You gain 2 life for each creature target player controls.
Suspend 5—{1}{W}
  • Time Spiral
Dodecapod

Dodecapod {4}

Artifact Creature - Golem
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3
Dragonstorm

Dragonstorm {8}{R}

Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm
Draining Whelk

Draining Whelk {4}{U}{U}

Creature - Illusion
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
1/1
Dralnu, Lich Lord

Dralnu, Lich Lord {3}{U}{B}

Legendary Creature - Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
Dread Return

Dread Return {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
Those who forget the horrors of the past are doomed to re-meet them.
Dreadship Reef

Dreadship Reef

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.
Dream Stalker

Dream Stalker {1}{U}

Creature - Illusion
When this creature enters, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
Drifter il-Dal

Drifter il-Dal {U}

Creature - Human Wizard
Shadow
At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.
2/1
Drudge Reavers

Drudge Reavers {3}{B}

Creature - Skeleton
Flash
{B}: Regenerate this creature.
"The surface of the land is blanched with salt, but the soil beneath is reddened with death—a fertile ground for necromancy."
—Lim-Dûl the Necromancer
2/1
  • Time Spiral
Durkwood Baloth

Durkwood Baloth {4}{G}{G}

Creature - Beast
Suspend 5—{G}
5/5
Durkwood Tracker

Durkwood Tracker {4}{G}

Creature - Giant
{1}{G}, {T}: If this creature is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to this creature.
These days, trackers must follow their quarry over years as well as miles.
4/3
  • Time Spiral
Duskrider Peregrine

Duskrider Peregrine {5}{W}

Creature - Bird
Flying, protection from black
Suspend 3—{1}{W}
3/3
Empty the Warrens

Empty the Warrens {3}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Storm
"They'd pour out of the warrens to make war (and to make room for the littering matrons)."
—Sarpadian Empires, vol. IV
Related card: Charged Conjuration
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder {4}{B}

Legendary Creature - Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr.
2/2
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite alchemist
5/2
Related card: Apocalypse Chime
Errant Doomsayers

Errant Doomsayers {1}{W}

Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."
1/1
Errant Ephemeron

Errant Ephemeron {6}{U}

Creature - Illusion
Flying
Suspend 4—{1}{U}
4/4
Essence Sliver

Essence Sliver {3}{W}

Creature - Sliver
Whenever a Sliver deals damage, its controller gains that much life.
The slivers would survive, even at the expense of every other creature on Otaria.
3/3