30037 cards found
Outlaws' Fury

Outlaws' Fury {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card.
The only witness to their rampage was the stoic visage of the moon.
  • Outlaws of Thunder Junction
Outlaws' Merriment

Outlaws' Merriment {1}{R}{W}{W}

Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Outmaneuver

Outmaneuver {X}{R}

Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
"Push one goblin into sight, an' run a lot. That's tactics."
—Jula, goblin raider
Outmuscle

Outmuscle {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control.
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Outnumber

Outnumber {R}

Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
Outpace Oblivion

Outpace Oblivion {2}{R}

Enchantment
Start your engines!
When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker.
{2}, Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.
  • Aetherdrift
Outpost Siege

Outpost Siege {3}{R}

Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Outrage Shaman

Outrage Shaman {3}{R}{R}

Creature - Goblin Shaman
Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.
2/2
  • Eventide
Outrageous Robbery

Outrageous Robbery {X}{B}{B}

Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
"When you can't erase your own trail, leave as many false ones as possible."
—Etrata
  • Murders at Karlov Manor Promos 97p 97s
  • Murders at Karlov Manor 97 402
Outrider en-Kor

Outrider en-Kor {2}{W}

Creature - Kor Rebel Knight
Flanking
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2
Outrider of Jhess

Outrider of Jhess {3}{U}

Creature - Human Knight
Exalted
The island nation of Jhess is under constant siege from Valeron on the mainland. Riders traverse the coastline, always on the lookout for sails or aven.
2/2
  • Shards of Alara
Outwit

Outwit {U}

Instant
Counter target spell that targets a player.
The student asks how a spell is begun. The master ponders what ends it.
  • Avacyn Restored
Ovalchase Daredevil

Ovalchase Daredevil {3}{B}

Creature - Human Pilot
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
"Let me guess. You thought I was dead."
4/2
Ovalchase Dragster

Ovalchase Dragster {4}

Artifact - Vehicle
Trample, haste
Crew 1
It'll either crash or win the race. Possibly both.
6/1
Related card: Experimental Pilot
Over My Dead Bodies

Over My Dead Bodies {4}{B}{B}

Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Over the Edge

Over the Edge {1}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again.
  • The Lost Caverns of Ixalan
Over the Top

Over the Top {5}{R}{R}

Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Overabundance

Overabundance {1}{R}{G}

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
  • Invasion
Overbeing of Myth

Overbeing of Myth {G/U}{G/U}{G/U}{G/U}{G/U}

Creature - Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
"She walks among us unseen, learning from our imperfections."
—The Seer's Parables
*/*
Overblaze

Overblaze {3}{R}

Instant - Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Splice onto Arcane {2}{R}{R}
  • Betrayers of Kamigawa
Overburden

Overburden {1}{U}

Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
  • Prophecy
Overcharged Amalgam

Overcharged Amalgam {2}{U}{U}

Creature - Zombie Horror
Flash
Flying
Exploit
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
3/3
Overclocked Electromancer

Overclocked Electromancer {2}{R}

Creature - Lizard Wizard
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage.
2/2
  • Modern Horizons 3 Commander 58 110
Overcome

Overcome {3}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer
Overeager Apprentice

Overeager Apprentice {2}{B}

Creature - Human Minion
Discard a card, Sacrifice this creature: Add {B}{B}{B}.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2