30491 cards found
Ondu Cleric

Ondu Cleric {1}{W}

Creature - Kor Cleric Ally
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
A cleric's true balm is the confidence he inspires in his compatriots.
1/1
  • Zendikar
Ondu Giant

Ondu Giant {3}{G}

Creature - Giant Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Some druids nurture gardens. Others nurture continents.
2/4
Ondu Greathorn

Ondu Greathorn {3}{W}

Creature - Beast
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"May your horns get lodged in an Eldrazi's bony face, ornery brute!"
—Bruse Tarl, Goma Fada nomad
2/3
Ondu Inversion
Ondu Skyruins

Ondu Inversion {6}{W}{W}

Sorcery
Destroy all nonland permanents.
"At first rumble you'd best hold on tight and pray to any gods you still hold dear."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Skyruins
Ondu Knotmaster

Ondu Knotmaster {2}{W}{B}

Creature - Kor Rogue
Lifelink
Whenever another modified creature you control dies, put two +1/+1 counters on this creature.
2/2
Card has other part: Throw a Line
  • Modern Horizons 3
Ondu Rising

Ondu Rising {1}{W}

Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—{4}{W}
  • Battle for Zendikar
Ondu Skyruins
Ondu Inversion

Ondu Skyruins

Land
This land enters tapped.
{T}: Add {W}.
"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Inversion
Ondu Spiritdancer

Ondu Spiritdancer {4}{W}

Creature - Kor Cleric
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
3/3
Ondu War Cleric

Ondu War Cleric {1}{W}

Creature - Human Cleric Ally
Cohort{T}, Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
2/2
One Dozen Eyes

One Dozen Eyes {5}{G}

Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G}
One Last Job

One Last Job {2}{W}

Sorcery
Spree
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
  • Outlaws of Thunder Junction Promos 22p 22s
  • Outlaws of Thunder Junction 22 315
One Ring to Rule Them All

One Ring to Rule Them All {2}{B}{B}

Enchantment - Saga
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Related cards: The Ring The Ring Tempts You
One Thousand Lashes

One Thousand Lashes {2}{W}{B}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
One of the Pack
Solitary Hunter

One of the Pack

Creature - Werewolf
(Color indicator: One of the Pack is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
When the howl beckons, he cannot resist the urge to join the others.
5/6
Card has other part: Solitary Hunter
  • Shadows over Innistrad
One with Death

One with Death {B}

Instant
You lose the game.
One with Nature

One with Nature {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
One with Nothing

One with Nothing {B}

Instant
Discard your hand.
When nothing remains, everything is equally possible.
One with the Kami

One with the Kami {3}{G}

Enchantment - Aura
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power.
  • Neon Dynasty Commander 27 69
One with the Machine

One with the Machine {3}{U}

Sorcery
Draw cards equal to the greatest mana value among artifacts you control.
"When I grafted the Planar Bridge into myself, I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible."
—Tezzeret
One with the Multiverse

One with the Multiverse {6}{U}{U}

Enchantment
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
One with the Stars

One with the Stars {3}{U}

Enchantment - Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types.
"Take your place among the stars."
—Kruphix, god of horizons
  • Theros Beyond Death
One-Clown Band

One-Clown Band {1}{R}

Artifact Creature - Clown Robot Bard
{2}{R}: Target Robot gets +2/+0 until end of turn.
Programmed to play more than seventy instruments and only one song.
1/3
  • Unfinity 117 403
One-Eyed Scarecrow

One-Eyed Scarecrow {3}

Artifact Creature - Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.
2/3
  • Innistrad
Oneirophage

Oneirophage {3}{U}

Creature - Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2