Nullhide Ferox

Nullhide Ferox {2}{G}{G}

Creature - Beast
Hexproof
You can't cast noncreature spells.
{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
6/6
Details
Legalities
Rulings
  • 2018-10-05 Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
  • 2018-10-05 Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
  • 2018-10-05 Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
Links
Printings
  • Guilds of Ravnica (mythic)

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Foreign names
  • 韧皮龇牙兽
  • 韌皮齜牙獸
  • Hemmhaut-Ferox
  • Férox négapeau
  • Ferox Pellimmune
  • 無効皮のフェロックス
  • 무효화 가죽 페록스
  • Ferox Imunocouro
  • Твердошкурый Ферокс
  • Férox piel impenetrable