33454 cards found
Sejiri Steppe

Sejiri Steppe

Land
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W}.
Selective Memory

Selective Memory {3}{U}

Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
"I of all people know that memory is not a safe place to hide valuables."
—Jace Beleren
  • Worldwake
Shoreline Salvager

Shoreline Salvager {3}{B}

Creature - Surrakar
Whenever this creature deals combat damage to a player, if you control an Island, you may draw a card.
"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles."
—Javad Nasrin, Ondu relic hunter
3/3
Skitter of Lizards

Skitter of Lizards {R}

Creature - Lizard
Multikicker {1}{R}
Haste
This creature enters with a +1/+1 counter on it for each time it was kicked.
1/1
Slavering Nulls

Slavering Nulls {1}{R}

Creature - Goblin Zombie
Whenever this creature deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Having lost their minds, they now want yours.
2/1
Slingbow Trap

Slingbow Trap {3}{G}

Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.
  • Worldwake
Smoldering Spires

Smoldering Spires

Land
This land enters tapped.
When this land enters, target creature can't block this turn.
{T}: Add {R}.
Smother

Smother {1}{B}

Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up."
—Zahr Gada, Halimar expedition leader
Snapping Creeper

Snapping Creeper {2}{G}

Creature - Plant
Landfall — Whenever a land you control enters, this creature gains vigilance until end of turn.
Its vast network of roots and vines keeps it aware of distant dangers.
2/3
  • Worldwake
Spell Contortion

Spell Contortion {2}{U}

Instant
Multikicker {1}{U}
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
  • Worldwake
Stirring Wildwood

Stirring Wildwood

Land
This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stone Idol Trap

Stone Idol Trap {5}{R}

Instant - Trap
This spell costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
  • Worldwake
Stoneforge Mystic

Stoneforge Mystic {1}{W}

Creature - Kor Artificer
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1/2
Strength of the Tajuru

Strength of the Tajuru {X}{G}{G}

Instant
Multikicker {1}
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Summit Apes

Summit Apes {3}{G}

Creature - Ape
As long as you control a Mountain, this creature has menace.
"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
—Sachir, Akoum Expeditionary House
5/2
Surrakar Banisher

Surrakar Banisher {4}{U}

Creature - Surrakar
When this creature enters, you may return target tapped creature to its owner's hand.
Surrakar grab things they don't want.
3/3
Talus Paladin

Talus Paladin {3}{W}

Creature - Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
"Why fill pockets with gold when you can fill hearts with conviction?"
2/3
  • Worldwake
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Terastodon

Terastodon {6}{G}{G}

Creature - Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9
Terra Eternal

Terra Eternal {2}{W}

Enchantment
All lands have indestructible.
"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
—Saidah, Joraga hunter
  • Worldwake
Thada Adel, Acquisitor

Thada Adel, Acquisitor {1}{U}{U}

Legendary Creature - Merfolk Rogue
Islandwalk
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2/2
  • Worldwake
Tideforce Elemental

Tideforce Elemental {2}{U}

Creature - Elemental
{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap this creature.
Ebb and flow, high tide and low, quick as sand and just as slow.
2/1
  • Worldwake
Tomb Hex

Tomb Hex {2}{B}

Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
  • Worldwake
Treasure Hunt

Treasure Hunt {1}{U}

Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Tuktuk Scrapper

Tuktuk Scrapper {3}{R}

Creature - Goblin Artificer Ally
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
2/2
  • Worldwake