33549 cards found
Goblin Guide

Goblin Guide {R}

Creature - Goblin Scout
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
"I've been all over this world. I even remember some of those places."
2/2
Goblin Ruinblaster

Goblin Ruinblaster {2}{R}

Creature - Goblin Shaman
Kicker {R}
Haste
When this creature enters, if it was kicked, destroy target nonbasic land.
2/1
Gomazoa

Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
{T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
To explorers, "point man" is a polite way of saying "gomazoa fodder."
0/3
Grappling Hook

Grappling Hook {4}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
Part tool, part weapon, part of the kor.
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Greenweaver Druid

Greenweaver Druid {2}{G}

Creature - Elf Druid
{T}: Add {G}{G}.
The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
1/1
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Guul Draz Specter

Guul Draz Specter {2}{B}{B}

Creature - Specter
Flying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
2/2
Guul Draz Vampire

Guul Draz Vampire {B}

Creature - Vampire Rogue
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate.
"A creature's bloodscent is a beacon that cannot be disguised."
1/1
  • Zendikar
Hagra Crocodile

Hagra Crocodile {3}{B}

Creature - Crocodile
This creature can't block.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
3/1
  • Zendikar
Hagra Diabolist

Hagra Diabolist {4}{B}

Creature - Ogre Shaman Ally
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
"When exploring the darkest regions, wickedness can be the best accomplice of all."
3/2
  • Zendikar
Halo Hunter

Halo Hunter {2}{B}{B}{B}

Creature - Demon
Intimidate
When this creature enters, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.
6/3
  • Zendikar
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Heartstabber Mosquito

Heartstabber Mosquito {3}{B}

Creature - Insect
Kicker {2}{B}
Flying
When this creature enters, if it was kicked, destroy target creature.
2/2
Hedron Crab

Hedron Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, target player mills three cards.
Hedrons perplex minds both great and small.
0/2
Hedron Scrabbler

Hedron Scrabbler {2}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
"I don't care when the hedrons awoke. Why is the question that really matters."
—Anowon, the Ruin Sage
1/1
  • Zendikar
Hellfire Mongrel

Hellfire Mongrel {2}{R}

Creature - Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
There is no fondness between the hound and its master. There is only a common appreciation of the hunt.
2/2
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Hideous End

Hideous End {1}{B}{B}

Instant
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
Highland Berserker

Highland Berserker {1}{R}

Creature - Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
2/1
  • Zendikar
Inferno Trap

Inferno Trap {3}{R}

Instant - Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
Iona, Shield of Emeria

Iona, Shield of Emeria {6}{W}{W}{W}

Legendary Creature - Angel
Flying
As Iona enters, choose a color.
Your opponents can't cast spells of the chosen color.
No more shall the righteous cower before evil.
7/7
Ior Ruin Expedition

Ior Ruin Expedition {1}{U}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
Joraga Bard

Joraga Bard {3}{G}

Creature - Elf Rogue Bard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
1/4