33840 cards found
Spider-Sense

Spider-Sense {1}{U}

Instant
Web-slinging {U}
Counter target instant spell, sorcery spell, or triggered ability.
"My spider-sense—it's tingling! Something behind me!"
Team Pennant

Team Pennant {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Choosing a college based on Mage Tower results is discouraged, but not unheard of.
  • Strixhaven: School of Mages
Savra, Queen of the Golgari

Savra, Queen of the Golgari {2}{B}{G}

Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
2/2
Marshaling Cry

Marshaling Cry {1}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
  • Future Sight
Neyith of the Dire Hunt

Neyith of the Dire Hunt {2}{G}{G}

Legendary Creature - Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.
3/3
  • Jumpstart
Trench Gorger

Trench Gorger {6}{U}{U}

Creature - Leviathan
Trample
When this creature enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, this creature has base power and base toughness each equal to the number of cards exiled this way.
6/6
Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: This creature gains first strike until end of turn.
{W}{W}: This creature gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
Kitsune Dawnblade

Kitsune Dawnblade {4}{W}

Creature - Fox Samurai
Bushido 1
When this creature enters, you may tap target creature.
2/3
  • Saviors of Kamigawa
Tishana's Wayfinder

Tishana's Wayfinder {2}{G}

Creature - Merfolk Scout
When this creature enters, it explores.
"There is always another way."
2/2
  • Ixalan
Precognition

Precognition {4}{U}

Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
A gleam like struggling sunlight penetrated Selenia's dark thoughts.
  • Tempest
Dosan the Falling Leaf

Dosan the Falling Leaf {1}{G}{G}

Legendary Creature - Human Monk
Players can cast spells only during their own turns.
"Each night as Master Dosan prays to the kami, the hate he receives in return withers his body a little more. Though the kami are slowly killing him, still he continues his prayers."
—Meditation journal of a young budoka
2/2
  • Champions of Kamigawa
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
  • Unhinged
Dredge the Mire

Dredge the Mire {3}{B}

Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.
Skitter Eel

Skitter Eel {3}{U}

Creature - Fish Crab
{2}{U}: Adapt 2.
"Life has no mistakes, only experiments."
—Yolov, Simic bioengineer
3/3
Widget Contraption

Widget Contraption

Artifact - Contraption
Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
God-Pharaoh's Gift

God-Pharaoh's Gift {7}

Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Related card: Gate to the Afterlife
Awakening of Vitu-Ghazi

Awakening of Vitu-Ghazi {3}{G}{G}

Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.
Hotshot Mechanic

Hotshot Mechanic {W}

Artifact Creature - Fox Pilot
This creature crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
2/1
Silkguard

Silkguard {X}{G}

Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn.
Gravitational Shift

Gravitational Shift {3}{U}{U}

Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces.
Doomsday Specter

Doomsday Specter {2}{U}{B}

Creature - Specter
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
2/3
Riphook Raider
Hookhand Mariner

Riphook Raider

Creature - Werewolf
(Color indicator: Riphook Raider is green)
This creature can't be blocked by creatures with power 2 or less.
Nightbound
They weren't entirely wrong.
6/4
Card has other part: Hookhand Mariner
Vorrac Battlehorns

Vorrac Battlehorns {2}

Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip {1}
  • Mirrodin
Glacial Floodplain

Glacial Floodplain

Snow Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
"A cliff once rose from the surf here—until Bjora Dawn-Greeter declared that it was blocking her view and pulled it down bare-handed."
—Iskene, Kannah storyteller
  • Kaldheim
Evanescent Intellect

Evanescent Intellect {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
The mind is a vessel that may be emptied like any other.
  • Born of the Gods