6791 cards found
Descend upon the Sinful

Descend upon the Sinful {4}{W}{W}

Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Above the cries, a phrase rang out: "You will all be saved."
Descendants' Fury

Descendants' Fury {3}{R}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
  • Lorwyn Eclipsed Commander
  • Commander Masters 736 766
Descendants' Path

Descendants' Path {2}{G}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Descent into Avernus

Descent into Avernus {2}{R}

Enchantment
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge {2}{R}{W}

Legendary Creature - Human Rogue
Vigilance
Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.
3/4
Desecrate Reality

Desecrate Reality {7}

Instant
For each opponent, exile up to one target permanent that player controls with an even mana value.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
  • Commander Masters 714 746
Desecrator Hag

Desecrator Hag {2}{B/G}{B/G}

Creature - Hag
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Loose earth is not a burial but an appetizer.
2/2
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
Related card: City in a Bottle
Desert Warfare

Desert Warfare {3}{G}

Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
  • Modern Horizons 3 Commander 64 116
Desert of the Fervent

Desert of the Fervent

Land - Desert
This land enters tapped.
{T}: Add {R}.
Cycling {1}{R}
Desert of the Glorified

Desert of the Glorified

Land - Desert
This land enters tapped.
{T}: Add {B}.
Cycling {1}{B}
Desert of the Indomitable

Desert of the Indomitable

Land - Desert
This land enters tapped.
{T}: Add {G}.
Cycling {1}{G}
Desert of the Mindful

Desert of the Mindful

Land - Desert
This land enters tapped.
{T}: Add {U}.
Cycling {1}{U}
Desert of the True

Desert of the True

Land - Desert
This land enters tapped.
{T}: Add {W}.
Cycling {1}{W}
Deserted Beach

Deserted Beach

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
"By Silencio Lake. On the Plain of Sighs. An impossible astronaut will rise from the deep. And strike the Time Lord dead."
—Madame Kovarian
Deserted Temple

Deserted Temple
(Weathertop)

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.
Related card: Eumidian Lifeseed
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."
Related card: Key to the Archive
Desperate Ravings

Desperate Ravings {1}{R}

Instant
Draw two cards, then discard a card at random.
Flashback {2}{U}
Her mind was quite gone, yet she spoke nothing but truth.
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3