30372 cards found
Jolted Awake

Jolted Awake {W}

Sorcery
Choose up to one target artifact or creature card in your graveyard. You get {E}{E}. Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2}
Jon Irenicus, Shattered One

Jon Irenicus, Shattered One {2}{U}{B}

Legendary Creature - Elf Wizard
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed."
Whenever a creature you own but don't control attacks, you draw a card.
3/3
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 278 425 536
Jon Irenicus, the Exile

Jon Irenicus, the Exile {2}{U}{B}

Legendary Creature - Elf Wizard
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
3/5
  • Alchemy Horizons: Baldur's Gate
Joo Dee, One of Many

Joo Dee, One of Many {1}{B}

Creature - Human Advisor
{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery.
"Hello! My name is Joo Dee. You're in Ba Sing Se now. Everyone is safe here."
2/2
  • Avatar: The Last Airbender
Jor Kadeen, First Goldwarden

Jor Kadeen, First Goldwarden {R}{W}

Legendary Creature - Human Rebel
Trample
Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
2/2
  • Phyrexia: All Will Be One Promos 203p 203s
  • Phyrexia: All Will Be One 203 332 462
Jor Kadeen, the Prevailer

Jor Kadeen, the Prevailer {3}{R}{W}

Legendary Creature - Human Warrior
First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
"As long as my hand holds a blade, there's hope for a pure Mirrodin once again."
5/4
Related card: Bladehold Cleaver
Joraga Auxiliary

Joraga Auxiliary {1}{G}{W}

Creature - Elf Soldier Ally
{4}{G}{W}: Support 2.
"Before the battle, I heard them take an oath near the ruins of Sea Gate. I hope they inspire others to keep watch."
2/3
  • Oath of the Gatewatch
Joraga Bard

Joraga Bard {3}{G}

Creature - Elf Rogue Bard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
1/4
Joraga Invocation

Joraga Invocation {4}{G}{G}

Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
"A single tree does not a forest make. We are stronger when we stand together."
—Numa, Joraga chieftain
Joraga Peach

Joraga Peach {G}

Artifact - Food
Landfall — Whenever a land you control enters, put a +1/+1 counter on this artifact.
{2}, {T}, Sacrifice this artifact: You gain 1 life for each counter on this artifact. Put its +1/+1 counters onto up to one target creature. Activate only as a sorcery.
  • Unknown Event
Joraga Treespeaker

Joraga Treespeaker {G}

Creature - Elf Druid
Level up {1}{G}
LEVEL 1-4
1/2
{T}: Add {G}{G}.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G}."
1/1
Joraga Visionary

Joraga Visionary {3}{G}

Creature - Elf Wizard
When this creature enters, draw a card.
"If you only follow where the paths lead, you merely go where others have gone before you."
3/2
Joraga Warcaller

Joraga Warcaller {G}

Creature - Elf Warrior
Multikicker {1}{G}
This creature enters with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
1/1
Jori En, Ruin Diver

Jori En, Ruin Diver {1}{U}{R}

Legendary Creature - Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.
"Some relic hunters have given up exploring and gone to fight the Eldrazi. But I know our work is more important than ever. The secrets we uncover could lead to the world's salvation."
2/3
Jorn, God of Winter
Kaldring, the Rimestaff

Jorn, God of Winter {2}{G}

Legendary Snow Creature - God
Whenever Jorn attacks, untap each snow permanent you control.
"Wherever snow falls, I am home."
3/3
Card has other part: Kaldring, the Rimestaff
Jorubai Murk Lurker

Jorubai Murk Lurker {2}{U}

Creature - Leech
This creature gets +1/+1 as long as you control a Swamp.
{1}{B}: Target creature gains lifelink until end of turn.
1/3
  • Magic 2015
Joshua, Phoenix's Dominant
Phoenix, Warden of Fire

Joshua, Phoenix's Dominant {1}{R}{W}

Legendary Creature - Human Noble Wizard
When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"In ashen grip, let ember glow, to kindle flames anew."
3/4
Card has other part: Phoenix, Warden of Fire
Josu Vess, Lich Knight

Josu Vess, Lich Knight {2}{B}{B}

Legendary Creature - Zombie Knight
Kicker {5}{B}
Menace
When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4/5
Journey On

Journey On {G}

Sorcery - Adventure
Create X Map tokens, where X is one plus the number of opponents who control an artifact.
Card has other part: Kellan, Daring Traveler
  • The Lost Caverns of Ixalan Promos 231pb 231sb
  • The Lost Caverns of Ixalan 231b 341b
Journey for the Elixir

Journey for the Elixir {2}{G}

Sorcery
Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
"As my hands touched it, I realized that I had not found it—it had been leading me here."
Related card: Jiang Yanggu
Journey of Discovery

Journey of Discovery {2}{G}

Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine {2}{G}
  • Mirrodin
Journey to Eternity
Atzal, Cave of Eternity

Journey to Eternity {1}{B}{G}

Legendary Enchantment - Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Every journey has its inevitable end . . .
Card has other part: Atzal, Cave of Eternity
Journey to Nowhere

Journey to Nowhere {1}{W}

Enchantment
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Journey to Oblivion

Journey to Oblivion {4}{W}

Enchantment
This spell costs {1} less to cast for each creature in your party.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
  • Zendikar Rising
Journey to the Lost City

Journey to the Lost City {3}{G}

Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
  • Commander Legends: Battle for Baldur's Gate 637 681