34859 cards found
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Goblin Chieftain

Goblin Chieftain {1}{R}{R}

Creature - Goblin
Haste
Other Goblin creatures you control get +1/+1 and have haste.
"It's time for the 'Smash, Smash' song!"
2/2
Related card: Goblin Influx Array
Field of Souls

Field of Souls {2}{W}{W}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Burnished Dunestomper
Tarkir Duneshaper

Burnished Dunestomper

Creature - Phyrexian Dog Warrior
(Color indicator: Burnished Dunestomper is white and green)
Trample
"Your precious dragonlords repressed your instincts, cur. You were born a hunter. Evolve, and hunt again."
—Benzir, archdruid of Temple Might
4/3
Card has other part: Tarkir Duneshaper
  • March of the Machine
Fallen Angel Avatar

Fallen Angel Avatar

Vanguard
Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
Hand size bonus: +0
Life bonus: -5
  • Magic Online Avatars
Scarmaker

Scarmaker

Legendary Creature - Spirit
(Scarmaker keeps color and mana cost of Hired Muscle when flipped)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
4/4
Card has other part: Hired Muscle
  • Betrayers of Kamigawa
Mirko, Obsessive Theorist

Mirko, Obsessive Theorist {1}{U}{B}

Legendary Creature - Vampire Detective
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it.
1/3
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Sharuum the Hegemon

Sharuum the Hegemon {3}{W}{U}{B}

Legendary Artifact Creature - Sphinx
Flying
When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
To gain audience with the hegemon, one must bring a riddle she has not heard.
5/5
Padeem, Consul of Innovation

Padeem, Consul of Innovation {3}{U}

Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
"Impress me."
1/4
Warmonger

Warmonger {3}{R}

Creature - Minotaur Monger
{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Funny how money and war travel so well together.
3/3
Nature's Blessing

Nature's Blessing {2}{G}{W}

Enchantment
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample.
"Be open to the blessings, whatever their form."
—Kaysa, Elder Druid of the Juniper Order
Sip of Hemlock

Sip of Hemlock {4}{B}{B}

Sorcery
Destroy target creature. Its controller loses 2 life.
Conspirators poisoned the oracle not because her visions were wrong, but because they were right.
  • Theros
Demonic Rising

Demonic Rising {3}{B}{B}

Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Which is the greater folly, summoning the demon or expecting gratitude from it?
  • Avacyn Restored
Sheoldred
The True Scriptures

Sheoldred {3}{B}{B}

Legendary Creature - Phyrexian Praetor
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4/5
Card has other part: The True Scriptures
Curator of Destinies

Curator of Destinies {4}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5
Stone Haven Outfitter

Stone Haven Outfitter {1}{W}

Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
2/2
Patchwork Gnomes

Patchwork Gnomes {3}

Artifact Creature - Gnome
Discard a card: Regenerate this creature.
One wizard's trash is another wizard's roving gang of abominations.
2/1
Drizzt Do'Urden

Drizzt Do'Urden {3}{G}{W}

Legendary Creature - Elf Ranger
Double strike
When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3/3
  • Adventures in the Forgotten Realms Promos 220a 220p 220s
  • Adventures in the Forgotten Realms 220 338
Archangel's Light

Archangel's Light {7}{W}

Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn
  • Dark Ascension
Sleep-Cursed Faerie

Sleep-Cursed Faerie {U}

Creature - Faerie Wizard
Flying, ward {2}
This creature enters tapped with three stun counters on it.
{1}{U}: Untap this creature.
3/3
  • Wilds of Eldraine 66 334
  • Wilds of Eldraine Promos 66p 66s
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Warden of the First Tree

Warden of the First Tree {G}

Creature - Human
{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.
1/1
Mirror of Life Trapping

Mirror of Life Trapping {4}

Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
Quenton barely had a second to admire his exquisite handsomeness before reality collapsed around him.
Silumgar Scavenger

Silumgar Scavenger {4}{B}

Creature - Zombie Bird
Flying
Exploit
Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
2/3
Forsaken Crossroads

Forsaken Crossroads

Land
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
{T}: Add one mana of the chosen color.