33454 cards found
Garruk the Slayer

Garruk the Slayer

Legendary Planeswalker - Garruk
(Color indicator: Garruk the Slayer is black and green)
[0]: Put a 2/2 green Wolf creature token onto the battlefield.
[+4]: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn.
[–10]: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature's toughness.
[–25]: Destroy all creatures Garruk the Slayer doesn't control.
Loyalty:
20
  • M15 Prerelease Challenge
Omnath, Locus of Creation (Alchemy)

Omnath, Locus of Creation (Alchemy) {1}{R}{G}{W}{U}

Legendary Creature - Elemental
When Omnath, Locus of Creation enters, draw a card.
Landfall — Whenever a land enters under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4/4
Related card: Omnath, Locus of Creation
  • Zendikar Rising
Nova Chaser

Nova Chaser {3}{R}

Creature - Elemental Warrior
Trample
Champion an Elemental
10/2
  • Lorwyn
Reckless One

Reckless One {3}{R}

Creature - Goblin Avatar
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
"Release chaos with me!"
*/*
Khod, Etlan Shiis Envoy

Khod, Etlan Shiis Envoy {2}{U}

Legendary Creature - Homarid Warrior
All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
2/3
Resplendent Marshal

Resplendent Marshal {1}{W}{W}

Creature - Angel Warrior
Flying
When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
3/3
Related card: Celestial Vault
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Pharika's Spawn

Pharika's Spawn {3}{B}

Creature - Gorgon
Escape — {5}{B}, Exile three other cards from your graveyard.
This creature escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice.
3/4
  • Theros Beyond Death
Rootless Yew

Rootless Yew {3}{G}{G}

Creature - Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
"We are bound to wander this forest forever. Sometimes I think it wanders with us."
—Ogni, Kannah scout
5/4
  • Kaldheim
Abandon the Post

Abandon the Post {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R}
You don't have to outrun the werewolf; you only have to outrun your fellow guard.
Tavern Brawler

Tavern Brawler {2}{R}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
The only thing you love more than a good drink is a good fight. Luckily, one usually follows the other.
  • Commander Legends: Battle for Baldur's Gate 200 511
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
Zethi, Arcane Blademaster

Zethi, Arcane Blademaster {1}{W}{U}

Legendary Creature - Human Soldier
Multikicker {W/U}
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3/3
Splintering Wind

Splintering Wind {2}{G}{G}

Enchantment
{2}{G}: This enchantment deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control.
  • Alliances
Khenra Scrapper

Khenra Scrapper {2}{R}

Creature - Jackal Warrior
Menace
You may exert this creature as it attacks. When you do, it gets +2/+0 until end of turn.
"There is no tomorrow, so hold nothing back."
2/3
Wall of Tombstones

Wall of Tombstones {1}{B}

Creature - Wall
Defender
At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard.
0/1
  • Legends
Danitha, New Benalia's Light

Danitha, New Benalia's Light {1}{G}{W}

Legendary Creature - Human Knight
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Danitha had spent her whole life preparing to lead House Capashen, but she mourned that the opportunity had come so soon.
2/2
Sword of Fire and Ice and War and Peace

Sword of Fire and Ice and War and Peace {6}

Artifact - Equipment
Equipped creature gets +4/+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {4}
  • Unknown Event
Ferocification

Ferocification {2}{R}

Enchantment
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
  • Outlaws of Thunder Junction
Relic Bane

Relic Bane {1}{B}{B}

Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
A sword that has seen cowardice in battle exacts the price of honor from its wielder.
  • Mirrodin
Canyon Drake

Canyon Drake {2}{R}{R}

Creature - Drake
Flying
{1}, Discard a card at random: This creature gets +2/+0 until end of turn.
"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.
1/2
  • Tempest
Master of the Wild Hunt Avatar

Master of the Wild Hunt Avatar

Vanguard
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Hand size bonus: +1
Life bonus: +3
  • Magic Online Avatars
Hydromorph Guardian

Hydromorph Guardian {2}{U}

Creature - Elemental
{U}, Sacrifice this creature: Counter target spell that targets a creature you control.
In front of every strong leader is a pool of loyal bodyguards.
2/2
  • Torment
Heedless One

Heedless One {3}{G}

Creature - Elf Avatar
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
"Channel your vitality through me."
*/*
Underdark Rift

Underdark Rift

Land
{T}: Add {C}.
{5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.