32750 cards found
Daybreak Combatants

Daybreak Combatants {2}{R}

Creature - Human Warrior
Haste
When this creature enters, target creature gets +2/+0 until end of turn.
After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.
2/2
Reweave

Reweave {5}{U}

Instant - Arcane
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.
Splice onto Arcane {2}{U}{U}
  • Champions of Kamigawa
Lifespring Druid

Lifespring Druid {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
2/1
Wall of Earth

Wall of Earth {1}{R}

Creature - Wall
Defender
The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.
0/6
  • Legends
Spike, Tournament Grinder

Spike, Tournament Grinder {2}{B/P}{B/P}

Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)
{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
"Just wait—I have a response."
1/1
Unforgiving One

Unforgiving One {2}{B}

Creature - Spirit
Menace
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control.
2/3
  • Kamigawa: Neon Dynasty
Alms Beast

Alms Beast {2}{W}{B}

Creature - Beast
Creatures blocking or blocked by this creature have lifelink.
Alms-coins are only redeemable at Orzhov businesses.
6/6
  • Gatecrash
Mind Raker

Mind Raker {3}{B}

Creature - Eldrazi Processor
Devoid
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
It consumes any dreams of victory.
3/3
  • Battle for Zendikar
The Necrobloom

The Necrobloom {1}{W}{B}{G}

Legendary Creature - Plant
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2.
2/7
Cliffhaven Vampire

Cliffhaven Vampire {2}{W}{B}

Creature - Vampire Warrior Ally
Flying
Whenever you gain life, each opponent loses 1 life.
"My people are no longer slaves to the Eldrazi, beholden to the past. We will determine our own future."
2/4
  • Oath of the Gatewatch
Bankrupt in Blood

Bankrupt in Blood {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
"Your spirits can rest in peace, for your debts are paid."
  • Ravnica Allegiance
Protector of Gondor

Protector of Gondor {3}{W}

Creature - Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Orcs were digging deep trenches in a huge ring, just out of bowshot of the walls, while the Men of Minas Tirith looked on, unable to hinder them.
3/3
  • The Lord of the Rings: Tales of Middle-earth 25 476
Spin into Myth

Spin into Myth {4}{U}

Instant
Put target creature on top of its owner's library, then fateseal 2.
Stampede Surfer

Stampede Surfer {3}{R/G}{R/G}

Creature - Human Warrior
Haste
Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
"This little piggy goes to war!"
4/4
  • Ravnica: Clue Edition
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator {U}{B}

Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2
Withering Hex

Withering Hex {B}

Enchantment - Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
  • Onslaught
Talon of Pain

Talon of Pain {4}

Artifact
Whenever a source you control other than this artifact deals damage to an opponent, put a charge counter on this artifact.
{X}, {T}, Remove X charge counters from this artifact: It deals X damage to any target.
In Thrall to the Pit

In Thrall to the Pit {3}{R}

Sorcery
Kicker {2}{B}
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
  • Dominaria United
Proclamation of Rebirth

Proclamation of Rebirth {2}{W}

Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Dredge the Mire

Dredge the Mire {3}{B}

Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.
Teachings of the Archaics

Teachings of the Archaics {2}{U}

Sorcery - Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.
Split the Spoils

Split the Spoils {2}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
"That half is yours. These halves are mine."
Related card: Split the Spoils (Alchemy)
Centaur Glade

Centaur Glade {3}{G}{G}

Enchantment
{2}{G}{G}: Create a 3/3 green Centaur creature token.
The Mirari called to the centaurs, and all who heard it were forever changed.
Scorching Shot

Scorching Shot {R}{R}

Sorcery
Scorching Shot deals 5 damage to target creature.
Most outlaws prefer to strike when there are no witnesses. Slickshots prefer as many as possible.
  • Outlaws of Thunder Junction 145 369
Unexpected Fangs

Unexpected Fangs {1}{B}

Instant
Put a +1/+1 counter and a lifelink counter on target creature.
"With the frequent mutations, predator-prey relationships seem to change every moment. I already like it here."
—Vivien Reid