8438 cards found
Bonehoard Dracosaur

Bonehoard Dracosaur {3}{R}{R}

Creature - Dinosaur Dragon
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
5/5
  • The Lost Caverns of Ixalan Promos 134p 134s
  • The Lost Caverns of Ixalan 134 321
Bonescythe Sliver

Bonescythe Sliver {3}{W}

Creature - Sliver
Sliver creatures you control have double strike.
"Their appendages are sharper than our swords and quicker than our bows."
—Hastric, Thunian scout
2/2
Bonesplitter

Bonesplitter {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
Boneyard Lurker

Boneyard Lurker {2}{B}{G}

Creature - Nightmare Beast
Mutate {2}{B/G}{B/G}
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
4/4
  • Magic Online Promos
  • Ikoria: Lair of Behemoths 178 298
Boneyard Parley

Boneyard Parley {5}{B}{B}

Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Boneyard Scourge

Boneyard Scourge {2}{B}{B}

Creature - Zombie Dragon
Flying
Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
Death arrives on tattered wings and stolen bones.
4/3
Boneyard Wurm

Boneyard Wurm {1}{G}

Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
*/*
Bonny Pall, Clearcutter

Bonny Pall, Clearcutter {3}{G}{U}{U}

Legendary Creature - Giant Scout
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
6/5
  • Outlaws of Thunder Junction Promos 196p 196s
  • Outlaws of Thunder Junction 196 349
Bontu the Glorified

Bontu the Glorified {2}{B}

Legendary Creature - God
Menace, indestructible
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4/6
Bontu's Last Reckoning

Bontu's Last Reckoning {1}{B}{B}

Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
To the last, Bontu wanted only to be first among the God-Pharaoh's subjects.
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
Boompile

Boompile {4}

Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
"Fuses? We have more than enough! Now . . . which one was it?"
—Flearan One-Eye, goblin engineer
Boon of Emrakul

Boon of Emrakul {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.
All around Emrakul, life re-formed in her image.
Boon-Bringer Valkyrie

Boon-Bringer Valkyrie {3}{W}{W}

Creature - Angel Warrior
Backup 1
Flying, first strike, lifelink
Her blades were twin beacons, calling the worthy to glory and the wretched to despair.
4/4
  • March of the Machine Promos 9p 9s
  • March of the Machine 9 343
Booster Tutor

Booster Tutor {B}

Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Make your judgment wisely: The right pack will let you defeat your nemesis, but a poor choice can only end in torment. And Homelands.
Bootleggers' Stash

Bootleggers' Stash {5}{G}

Artifact
Lands you control have "{T}: Create a Treasure token."
Labyrinths of tunnels beneath the streets of the Caldaia offer an ample array of discreet routes for enterprising smugglers.
Borborygmos Enraged

Borborygmos Enraged {4}{R}{R}{G}{G}

Legendary Creature - Cyclops
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
7/6
Borborygmos and Fblthp

Borborygmos and Fblthp {2}{G}{U}{R}

Legendary Creature - Cyclops Homunculus
Whenever Borborygmos and Fblthp enters the battlefield or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.
{1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top.
6/5
  • March of the Machine Promos 219p 219s
  • March of the Machine 219 303
Borderland Explorer

Borderland Explorer {1}{G}

Creature - Elf Scout
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1
Borderland Ranger

Borderland Ranger {2}{G}

Creature - Human Scout Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"There's only one route from Kessig into Stensia. Unless you come with me."
2/2
Boreal Druid

Boreal Druid {G}

Snow Creature - Elf Druid
{T}: Add {C}.
Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.
1/1
Boreas Charger

Boreas Charger {2}{W}

Creature - Pegasus
Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
2/1
Borne Upon a Wind

Borne Upon a Wind {1}{U}

Instant
You may cast spells this turn as though they had flash.
Draw a card.
"I looked on Aragorn and thought how great and terrible a Lord he might have become, had he taken the Ring for himself. Not for naught does Mordor fear him."
—Legolas
  • Tales of Middle-earth Promos
  • The Lord of the Rings: Tales of Middle-earth 44 350 495 761
Boromir, Warden of the Tower

Boromir, Warden of the Tower {2}{W}

Legendary Creature - Human Soldier
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
"Farewell, Aragorn! Go to Minas Tirith and save my people!"
3/3
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Promos
  • The Lord of the Rings: Tales of Middle-earth 4 302 407 455 794
Boros Challenger

Boros Challenger {R}{W}

Creature - Human Soldier
Mentor
{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
"Send your champion. I could use a light workout."
2/3