13859 cards found
Neverwinter Hydra

Neverwinter Hydra {X}{X}{G}{G}

Creature - Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
0/0
  • Forgotten Realms Commander 41 310
Nevinyrral's Disk

Nevinyrral's Disk {4}

Artifact
This artifact enters tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.
New Argive

New Argive

Plane - Dominaria
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn.
Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • March of the Machine Commander
New Frontiers

New Frontiers {X}{G}

Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Spreading a blanket of growth to warm a weary world.
  • Odyssey
New Generation's Technique

New Generation's Technique {3}{G}

Sorcery
Sneak {2}{G}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"Uno, Moja, Odyn, and Yi carry on the brothers' legacy. New York will be free once more."
  • Teenage Mutant Ninja Turtles 126 240
New Horizons

New Horizons {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
New Magic Game Plus

New Magic Game Plus {8}

Sorcery
Exile New Magic Game Plus, then restart the game, except leave lands and Equipment on the battlefield and leave this card in exile.
  • Unknown Event
New New York

New New York

Plane - New Earth
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.
Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
  • Doctor Who
New Player's Journey

New Player's Journey

Plane - Foundations
When you planeswalk here, each player may search their library for a basic land card, put it into their hand, then shuffle.
Whenever you play a card from Foundations or a core set (including Alpha!), draw a card.
Whenever chaos ensues, you gain life equal to the number of years you've played Magic, rounded up. Then planeswalk.
  • Black Lotus Unknown Planechase
News Helicopter

News Helicopter {3}

Artifact Creature - Construct
Flying
When this creature enters, create a 1/1 green and white Human Citizen creature token.
"C'mon, we can't let Parker get all the shots of Spider-Man."
1/1
Nexos

Nexos {1}{G}

Creature - Human Tyranid Advisor
Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}."
The blessed union of gun, claw, and merciless intent is a force to be truly feared.
2/2
  • Warhammer 40,000 Commander 95 95★
Next of Kin

Next of Kin {2}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.
Nexus Wardens

Nexus Wardens {2}{G}

Creature - Satyr Archer
Reach
Constellation — Whenever an enchantment you control enters, you gain 2 life.
The Summer Nexus is a holy grove in Setessa where the starfields of Nyx glitter in the shadows.
1/4
  • Theros Beyond Death
Nexus of Becoming

Nexus of Becoming {6}

Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Neyith of the Dire Hunt

Neyith of the Dire Hunt {2}{G}{G}

Legendary Creature - Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.
3/3
  • Jumpstart
Niall Silvain

Niall Silvain {G}{G}{G}

Creature - Ouphe
{G}{G}{G}{G}, {T}: Regenerate target creature.
This is his domain, and while you remain here you must value all life as you value your own.
2/2
  • The Dark
Nibelheim Aflame

Nibelheim Aflame {2}{R}{R}

Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback {5}{R}{R}
Night Brushwagg Ringmaster

Night Brushwagg Ringmaster

Stickers
{TK}{TK} — Menace
{TK}{TK}{TK} — Persist
{TK}{TK} — 2/3
{TK}{TK}{TK}{TK}{TK}{TK} — 10/10
  • Unfinity Sticker Sheets
Night Market

Night Market

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Cycling {3}
The Indigo Revolution changed more about Avishkar than just its name. Even Gonti's infamous night markets had gone legitimate.
  • Aetherdrift
Night Market Guard

Night Market Guard {3}

Artifact Creature - Construct
This creature can block an additional creature each combat.
"One head watches for Consulate enforcers. The other watches for renegade thieves."
—Crime Lord Gonti
3/1
Night Revelers

Night Revelers {4}{R}

Creature - Vampire
This creature has haste as long as an opponent controls a Human.
Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.
4/4
  • Innistrad
Night Scythe

Night Scythe {3}

Artifact - Vehicle
Flying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
3/1
  • Warhammer 40,000 Commander 162 162★
Night Soil

Night Soil {G}{G}

Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the Thallids only encouraged them.
Night of the Sweets' Revenge

Night of the Sweets' Revenge {3}{G}

Enchantment
When this enchantment enters, create a Food token.
Foods you control have "{T}: Add {G}."
{5}{G}{G}, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
  • Wilds of Eldraine
Nightbird's Clutches

Nightbird's Clutches {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R}
Shiny polished silver can ward off many creatures, but it attracts others.