Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
Whenever a player casts a spell, tap this creature.
"Those ogres who did not embrace oni worship were cast out, cursed, and forced into hermitage, waiting for the day the oni would come for them." —The History of Kamigawa
"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?" —Javad Nasrin, Ondu relic hunter
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3}
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Whenever this creature deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
Oil Sunburst (This enters the battlefield with an oil counter on it for each color of mana spent to cast it.) Remove an oil counter from Oilskelion: Oilskelion deals 1 damage to any target.
Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Partner with Zndrsplt, Eye of Wisdom At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
This creature can't attack unless a creature with greater power also attacks. This creature can't block unless a creature with greater power also blocks.
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.