13994 cards found
Nature's Will

Nature's Will {2}{G}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
"Without the kami to speak to nature on our behalf, we must beg help from nature directly."
—Seshiro the Anointed
Nature's Wrath

Nature's Wrath {4}{G}{G}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Nautiloid Ship

Nautiloid Ship {4}

Artifact - Vehicle
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
5/5
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 328 373
Navigation Orb

Navigation Orb {3}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Travel the world without ever leaving the comfort of home.
Related card: Navigation Orb (Alchemy)
Navigation Orb (Alchemy)

Navigation Orb (Alchemy) {3}

Artifact
{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Related card: Navigation Orb
  • Alchemy Horizons: Baldur's Gate
Navigator's Compass

Navigator's Compass {1}

Artifact
When this artifact enters, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.
  • Dominaria
Naya

Naya

Plane - Alara
You may play any number of lands on each of your turns.
Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Naya Panorama

Naya Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
Naya Soulbeast

Naya Soulbeast {6}{G}{G}

Creature - Beast
When you cast this spell, each player reveals the top card of their library. This creature enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.
Trample
0/0
  • Commander 2013
Nazgûl Battle-Mace

Nazgûl Battle-Mace {5}

Artifact - Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life."
Equip {3}
  • Tales of Middle-earth Commander 510 554
Nearheath Stalker

Nearheath Stalker {4}{R}

Creature - Vampire Rogue
Undying
"Do not speak of this to the elders. They look unfavorably upon my indulgences."
4/1
Nebula Dragon

Nebula Dragon {6}{R}

Creature - Dragon
Flying
When this creature enters, it deals 3 damage to any target.
Legend says the first Regent Maximum was herself a dragon. She illuminated the void and gifted the Celestial Palatinate lightforging.
4/4
  • Edge of Eternities
Neck Breaker
Breakneck Rider

Neck Breaker

Creature - Werewolf
(Color indicator: Neck Breaker is red)
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
He can't outrun what he is.
4/3
Card has other part: Breakneck Rider
  • Shadows over Innistrad
Neck Tangle

Neck Tangle

Sorcery
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
  • Face the Hydra
Necrogen Censer

Necrogen Censer {3}

Artifact
This artifact enters with two charge counters on it.
{T}, Remove a charge counter from this artifact: Target player loses 2 life.
Moriok necromancers actively spread necrogen, encouraging the transformation from Mirran to nim.
  • Scars of Mirrodin
Necron Monolith

Necron Monolith {7}

Artifact - Vehicle
Flying, indestructible
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4
7/7
  • Warhammer 40,000 Commander 161 161★
Necropede

Necropede {2}

Artifact Creature - Phyrexian Insect
Infect
When this creature dies, you may put a -1/-1 counter on target creature.
1/1
  • Scars of Mirrodin
Necropolis

Necropolis {5}

Artifact Creature - Wall
Defender
Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.
0/1
  • The Dark
Necropotence Avatar

Necropotence Avatar

Vanguard
Skip your draw step.
At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
Hand size bonus: +0
Life bonus: +4
  • Magic Online Avatars
Necropouncer

Necropouncer {6}

Artifact - Equipment
Living weapon
Equipped creature gets +3/+1 and has haste.
Equip {2}
  • New Phyrexia
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
  • Odyssey
Need for Speed (Not the Odyssey One)

Need for Speed (Not the Odyssey One) {3}{R}

Enchantment
Start your engines!
As long as your speed is 1 or higher, creatures you control have haste. The same is true for speed 2 and higher and trample, speed 3 or higher and first strike, and speed 4 and higher and super haste. (You may put a creature with super haste from your hand onto the battlefield tapped and attacking during your declare attackers step. You may pay its mana cost any time during your next turn. At the beginning of that turn's end step, if you haven't paid its mana cost, you lose the game. Wait. 4 and higher?)
  • Unknown Event
Needle Drop

Needle Drop {R}

Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins."
—Calydd, kithkin farmer
Needle Storm

Needle Storm {2}{G}

Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
Needlebug

Needlebug {4}

Artifact Creature - Insect
Flash
Protection from artifacts
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
2/2
  • Mirrodin