13530 cards found
Ogre Gatecrasher

Ogre Gatecrasher {3}{R}

Creature - Ogre Rogue
When this creature enters, destroy target creature with defender.
A popular game among ogres is to see how many revolutions a head can make before it pops off.
3/3
Ogre Geargrabber

Ogre Geargrabber {4}{R}{R}

Creature - Ogre Warrior
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
Long reach, short attention span.
4/4
  • Scars of Mirrodin
Ogre Leadfoot

Ogre Leadfoot {4}{R}

Creature - Ogre
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
3/3
  • Mirrodin
Ogre Menial

Ogre Menial {3}{R}

Creature - Phyrexian Ogre
Infect
{R}: This creature gets +1/+0 until end of turn.
0/4
  • New Phyrexia
Ogre Recluse

Ogre Recluse {3}{R}

Creature - Ogre Warrior
Whenever a player casts a spell, tap this creature.
"Those ogres who did not embrace oni worship were cast out, cursed, and forced into hermitage, waiting for the day the oni would come for them."
—The History of Kamigawa
5/4
  • Betrayers of Kamigawa
Ogre Resister

Ogre Resister {2}{R}{R}

Creature - Ogre
He didn't have a word for "home," but he knew it was something to be defended.
4/3
  • Mirrodin Besieged
Ogre Sentry

Ogre Sentry {1}{R}

Creature - Ogre Warrior
Defender
"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?"
—Javad Nasrin, Ondu relic hunter
3/3
Ogre Shaman

Ogre Shaman {3}{R}{R}

Creature - Ogre Shaman
{2}, Discard a card at random: This creature deals 2 damage to any target.
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
3/3
Ogre Taskmaster

Ogre Taskmaster {3}{R}

Creature - Ogre
This creature can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
4/3
Ogre Warrior

Ogre Warrior {3}{R}

Creature - Ogre Warrior
Assault and battery included.
3/3
Ogre's Cleaver

Ogre's Cleaver {2}

Artifact - Equipment
Equipped creature gets +5/+0.
Equip {5}
She adopted the weapon of the slave-lord Kazuul, and with it, all his cruelty.
  • Rise of the Eldrazi
Ogre-Head Helm

Ogre-Head Helm {1}{R}

Artifact Creature - Equipment Ogre
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure {3}
2/2
Ohran Frostfang

Ohran Frostfang {3}{G}{G}

Snow Creature - Snake
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Silent as a snowdrift. Inexorable as an avalanche.
2/6
Ohran Viper

Ohran Viper {1}{G}{G}

Snow Creature - Snake
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Whenever this creature deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
1/3
Ohran Yeti

Ohran Yeti {3}{R}

Snow Creature - Yeti
{2}{S}: Target snow creature gains first strike until end of turn.
When a snowdrift shows you its eyes, it's already too late.
3/3
  • Coldsnap
Oil-Gorger Troll

Oil-Gorger Troll {3}{G}{G}

Creature - Phyrexian Troll Warrior
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Metal or flesh, it didn't matter—seasoned with ichor, it all tasted so good.
3/4
  • Phyrexia: All Will Be One
Oilskelion

Oilskelion {5}

Creature - Construct
Oil Sunburst (This enters the battlefield with an oil counter on it for each color of mana spent to cast it.)
Remove an oil counter from Oilskelion: Oilskelion deals 1 damage to any target.
4/4
  • Unknown Event
Ojer Axonil, Deepest Might
Temple of Power

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature - God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of Power
  • The Lost Caverns of Ixalan 158a 317a
Ojer Kaslem, Deepest Growth
Temple of Cultivation

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature - God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Card has other part: Temple of Cultivation
  • The Lost Caverns of Ixalan 204a 318a
Okaun, Eye of Chaos

Okaun, Eye of Chaos {4}{R}

Legendary Creature - Cyclops Berserker
Partner with Zndrsplt, Eye of Wisdom
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
3/3
Related card: Zndrsplt, Eye of Wisdom
Oketra's Monument

Oketra's Monument {3}

Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
Okina Nightwatch

Okina Nightwatch {4}{G}

Creature - Human Monk
As long as you have more cards in hand than each opponent, this creature gets +3/+3.
Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.
4/3
Okina, Temple to the Grandfathers

Okina, Temple to the Grandfathers

Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
Okk

Okk {1}{R}

Creature - Goblin
This creature can't attack unless a creature with greater power also attacks.
This creature can't block unless a creature with greater power also blocks.
4/4
Ol' Buzzbark

Ol' Buzzbark {X}{R}{G}

Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3