20472 cards found
Frontier Explorer

Frontier Explorer {W}

Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2/1
Frontier Guide

Frontier Guide {1}{G}

Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
1/1
Frontier Mastodon

Frontier Mastodon {2}{G}

Creature - Elephant
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.
3/2
Frontier Seeker

Frontier Seeker {1}{W}

Creature - Human Scout
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Outlaws of Thunder Junction 13 368
Frontier Siege

Frontier Siege {3}{G}

Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Frontier Warmonger

Frontier Warmonger {3}{R}

Creature - Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
She cares little for leaders or loyalties, so long as the battle rages on.
4/4
Frontline Devastator

Frontline Devastator {3}{R}

Creature - Zombie Minotaur Warrior
Afflict 2
{1}{R}: Frontline Devastator gets +1/+0 until end of turn.
The God-Pharaoh's benevolence concealed the factory he created to produce an army of Eternals.
3/3
Frontline Medic

Frontline Medic {2}{W}

Creature - Human Cleric
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
"The world is full enough of hurts and mischances without wars to multiply them."
3/3
Frontline Rebel

Frontline Rebel {2}{R}

Creature - Human Warrior
Frontline Rebel attacks each combat if able.
"Will you be strong and stand with me?"
3/3
Frost Augur

Frost Augur {U}

Snow Creature - Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand.
From the barest crack in the ice, she teases forth a swirling, living map of the Cosmos.
1/2
  • Kaldheim
Frost Bite

Frost Bite {R}

Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
"Don't wander far—it's a bit nippy out there!"
—Leidurr, expedition leader
  • Kaldheim 138 404
Frost Breath

Frost Breath {2}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"I'll make ice chimes of your bones."
Frost Fair Lure Fish

Frost Fair Lure Fish {5}{U}{R}

Creature - Fish
When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens.
Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
7/7
Frost Lynx

Frost Lynx {2}{U}

Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
If you feel a strange chill within the temperate Quartzwood, look up.
2/2
Frost Titan

Frost Titan {4}{U}{U}

Creature - Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
Frost Trickster

Frost Trickster {2}{U}

Creature - Bird Wizard
Flying
When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The most important skill in a Mage Tower match is keeping one's cool.
2/2
  • Strixhaven: School of Mages
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."
—Yasova Dragonclaw
4/1
Frostboil Snarl

Frostboil Snarl

Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
A smoldering storm of chilling fire.
Frostbridge Guard

Frostbridge Guard {1}{W}

Creature - Elemental Soldier
{2}{W}, {T}: Tap target creature.
The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.
2/2
  • Wilds of Eldraine
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
Frostfist Strider

Frostfist Strider {3}{U}{U}

Creature - Elemental Giant
Ward {2}
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
4/4
  • Dominaria United
Frostpeak Yeti

Frostpeak Yeti {3}{U}

Snow Creature - Yeti
{1}{S}: Frostpeak Yeti can't be blocked this turn.
Some heroes line their coats with yeti fur. More yetis line their bellies with heroes.
3/3
Frostpyre Arcanist

Frostpyre Arcanist {4}{U}

Creature - Giant Wizard
This spell costs {1} less to cast if you control a Giant or a Wizard.
When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
2/5
  • Kaldheim
Frostveil Ambush

Frostveil Ambush {3}{U}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling {1}
Hunters' methods vary from simple and brutal to elaborate and brutal.
  • Ikoria: Lair of Behemoths
Frostwalk Bastion

Frostwalk Bastion

Snow Land
{T}: Add {C}.
{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land.
Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
  • Modern Horizons