Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
2022-09-09
A creature has been dealt excess damage if one or more sources dealt more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider the damage already dealt to it that turn.
2022-09-09
A planeswalker is dealt excess damage if it's dealt damage greater than its current loyalty.
2022-09-09
Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness. Note that a source of damage having deathtouch has no effect on damage dealt to planeswalkers.
2022-09-09
If a permanent has more than one ward ability, the abilities trigger individually. The spell or ability will be countered if either of the ward costs aren't paid.
2022-09-09
It doesn't matter whether a creature, spell, or ability you control deals the excess damage, only that excess damage was dealt at some point during the turn. For example, if a 4/4 creature an opponent controls is dealt 2 damage by a spell you control and later that turn is dealt 3 damage by a spell another player controls, Rith's ability will trigger.
2022-09-09
Rith's ability will trigger as long as an opponent controlled the creature as excess damage was dealt to it, even if the creature is no longer on the battlefield or you control it at the end of the turn.
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
2022-12-08
You choose whether to pay {2}{G} as Rith's ability resolves. Once you make that choice, no player may take actions until the Saprolings are created (if you paid) and the ability has finished resolving.
2016-11-08
Exiling Runehorn Hellkite from your graveyard is part of the cost of its activated ability. An opponent can't remove Runehorn Hellkite from your graveyard in response to you activating the ability.
2016-11-08
If a player has no cards in hand, that player discards no cards, then draws seven cards.
2015-02-25
Notably, the "legend rule" does not cause any permanents to be sacrificed. They are simply put into their owners' graveyards.
2015-02-25
Ruthless Deathfang's triggered ability will trigger whenever you sacrifice any creature, including Ruthless Deathfang itself. It will trigger whenever you sacrifice a creature for any reason, including to pay a cost or as the result of a spell or ability (such as an opposing Ruthless Deathfang's ability).
This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4}
2022-06-10
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2022-06-10
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2022-06-10
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2022-06-10
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
2022-06-10
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2022-06-10
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
2022-06-10
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2015-02-25
This mana won't empty from your mana pool as steps and phases end for the remainder of the turn even if Savage Ventmaw leaves the battlefield during the turn.