Champions of Kamigawa

Champions of Kamigawa contains 317 cards.
It is part of Champions of Kamigawa block.
Released: 2004-10-01
Blessed Breath

Blessed Breath {w}

Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W}
Bushi Tenderfoot

Bushi Tenderfoot {w}

Creature - Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
1/1
Card has other part: Kenzo the Hardhearted
Kenzo the Hardhearted

Kenzo the Hardhearted {w}

Legendary Creature - Human Samurai
Double strike; bushido 2
3/4
Card has other part: Bushi Tenderfoot
Cage of Hands

Cage of Hands {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much."
—Dosan the Falling Leaf
Call to Glory

Call to Glory {1}{w}

Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight'"
—Battle of Akagi River: A Survivor's Tale
Candles' Glow

Candles' Glow {1}{w}

Instant - Arcane
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W}
Cleanfall

Cleanfall {2}{w}

Sorcery - Arcane
Destroy all enchantments.
During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.
Devoted Retainer

Devoted Retainer {w}

Creature - Human Samurai
Bushido 1
Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai.
1/1
Eight-and-a-Half-Tails

Eight-and-a-Half-Tails {w}{w}

Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
"Virtue is an inner light that can prevail in every soul."
2/2
Related card: Pious Kitsune
Ethereal Haze

Ethereal Haze {w}

Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?"
—Teachings of Eight-and-a-Half-Tails
Ghostly Prison

Ghostly Prison {2}{w}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.
Harsh Deceiver

Harsh Deceiver {3}{w}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.
1/4
Hikari, Twilight Guardian

Hikari, Twilight Guardian {3}{w}{w}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Hold the Line

Hold the Line {1}{w}{w}

Instant
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people I must halt your advance."
Honden of Cleansing Fire

Honden of Cleansing Fire {3}{w}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
To the sorrow of all, its fire was turned toward those who worshipped it.
Horizon Seed

Horizon Seed {4}{w}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army.
2/1
Hundred-Talon Kami

Hundred-Talon Kami {4}{w}

Creature - Spirit
Flying
Soulshift 4
2/3
Indomitable Will

Indomitable Will {1}{w}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
"None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word."
—General Takeno
Innocence Kami

Innocence Kami {3}{w}{w}

Creature - Spirit
{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
Her voice was light, her substance music.
2/3
Isamaru, Hound of Konda

Isamaru, Hound of Konda {w}

Legendary Creature - Hound
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."
2/2
Kabuto Moth

Kabuto Moth {2}{w}

Creature - Spirit
Flying
{T}: Target creature gets +1/+2 until end of turn.
"Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage."
—Observations of the Kami War
1/2
Kami of Ancient Law

Kami of Ancient Law {1}{w}

Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
—Lord Konda
2/2
Kami of Old Stone

Kami of Old Stone {3}{w}

Creature - Spirit
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
1/7
Kami of the Painted Road

Kami of the Painted Road {4}{w}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel.
3/3
Kami of the Palace Fields

Kami of the Palace Fields {5}{w}

Creature - Spirit
Flying, first strike
Soulshift 5
3/2