14619 cards found
How to Keep an Izzet Mage Busy

How to Keep an Izzet Mage Busy {U/R}

Sorcery
Return How to Keep an Izzet Mage Busy to its owner's hand.
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Howl of the Night Pack

Howl of the Night Pack {6}{G}

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Howlgeist

Howlgeist {5}{G}

Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying
4/2
Howling Banshee

Howling Banshee {2}{B}{B}

Creature - Spirit
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
3/3
Howling Chorus
Shrill Howler

Howling Chorus

Creature - Eldrazi Werewolf
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3/5
Card has other part: Shrill Howler
Howling Fury

Howling Fury {2}{B}

Sorcery
Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.
Howling Golem

Howling Golem {3}

Artifact Creature - Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
It wails of buried riches and the souls lost seeking them.
2/3
Howling Mine

Howling Mine {2}

Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
The mine's riches never end, nor do the moans of the spirits doomed to haunt them.
Howling Moon

Howling Moon {2}{G}

Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Howling Wolf

Howling Wolf {2}{G}{G}

Creature - Wolf
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2
Howlpack Alpha
Mayor of Avabruck

Howlpack Alpha

Creature - Werewolf
(Color indicator: Howlpack Alpha is green)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
3/3
Card has other part: Mayor of Avabruck
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner
Howlpack Piper
Wildsong Howler

Howlpack Piper {3}{G}

Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound
2/2
Card has other part: Wildsong Howler
Related card: Ominous Traveler
Howlpack Resurgence

Howlpack Resurgence {2}{G}

Enchantment
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Howlpack Wolf

Howlpack Wolf {2}{R}

Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3/3
Howltooth Hollow

Howltooth Hollow

Land
Hideaway 4
Howltooth Hollow enters the battlefield tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Hua Tuo, Honored Physician

Hua Tuo, Honored Physician {1}{G}{G}

Legendary Creature - Human
{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
1/2
Huang Zhong, Shu General

Huang Zhong, Shu General {2}{W}{W}

Legendary Creature - Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
"Virile in war, he kept the north in fear; His prodigies subdued the western sphere."
2/3
Huatli, the Sun's Heart

Huatli, the Sun's Heart {2}{G/W}

Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
[–3]: You gain life equal to the greatest toughness among creatures you control.
Loyalty:
7
Hulking Cyclops

Hulking Cyclops {3}{R}{R}

Creature - Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Hulking Devil

Hulking Devil {3}{R}

Creature - Devil
Fear the patient devil, the one who is calm in the midst of chaos. Beware the silent devil, the one whose cackle does not mingle with the others.
5/2
Hulking Goblin

Hulking Goblin {1}{R}

Creature - Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
Hulking Ogre

Hulking Ogre {2}{R}

Creature - Ogre
Hulking Ogre can't block.
Once they realized the ogre had more size than speed, the soldiers simply went around it.
3/3