15839 cards found
Guardian Gladewalker

Guardian Gladewalker {1}{G}

Creature - Shapeshifter
Changeling
When this creature enters, put a +1/+1 counter on target creature.
The raiders' only warning was a whisper floating through the mist: "Trespassers."
1/1
Guardian Idol

Guardian Idol {2}

Artifact
This artifact enters tapped.
{T}: Add {C}.
{2}: This artifact becomes a 2/2 Golem artifact creature until end of turn.
Guardian Naga

Guardian Naga {5}{W}{W}

Creature - Snake
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
5/6
Card has other part: Banishing Coils
Guardian Project

Guardian Project {3}{G}

Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
"They will give me the army I need to bring peace to the entire wasteland."
—The Master
Guardian Shield-Bearer

Guardian Shield-Bearer {1}{G}

Creature - Human Soldier
Megamorph {3}{G}
When this creature is turned face up, put a +1/+1 counter on another target creature you control.
2/1
Guardian Zendikon

Guardian Zendikon {2}{W}

Enchantment - Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out.
3/2
Related card: Raddic, Tal Zealot
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Guardian of New Benalia

Guardian of New Benalia {1}{W}

Creature - Human Soldier
Enlist
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
2/2
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Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When this creature enters, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
2/2
Guardian of the Gateless

Guardian of the Gateless {4}{W}

Creature - Angel
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3/3
Guardians of Akrasa

Guardians of Akrasa {2}{W}

Creature - Human Soldier
Defender
Exalted
"Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth Tirel
0/4
Guardians of Meletis

Guardians of Meletis {3}

Artifact Creature - Golem
Defender
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
0/6
Gudul Lurker

Gudul Lurker {U}

Creature - Salamander
This creature can't be blocked.
Megamorph {U}
The small are mostly ignored by dragons.
1/1
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Guided Passage

Guided Passage {G}{U}{R}

Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Guided Strike

Guided Strike {1}{W}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade."
—Nomad war prayer
Guiding Bolt

Guiding Bolt {2}{W}

Instant
Destroy target creature with power 4 or greater.
Scry 2.
Guild Summit

Guild Summit {2}{U}

Enchantment
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Guild Thief

Guild Thief {1}{U}

Creature - Orc Rogue
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action{3}{U}: This creature can't be blocked this turn.
1/1
Guildless Commons

Guildless Commons

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {C}{C}.
Guildpact Informant

Guildpact Informant {2}{U}

Creature - Faerie Rogue
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate.
"Of course you're being followed!"
1/1
Guildsworn Prowler

Guildsworn Prowler {1}{B}

Creature - Tiefling Rogue Assassin
Deathtouch
When this creature dies, if it wasn't blocking, draw a card.
2/1
Related card: Guildsworn Prowler (Alchemy)
Guile

Guile {3}{U}{U}{U}

Creature - Elemental Incarnation
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Guiltfeeder

Guiltfeeder {3}{B}{B}

Creature - Horror
Fear
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4
Gunk Slug

Gunk Slug {2}{B}

Creature - Slug
When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
2/3