14619 cards found
Hornet Sting

Hornet Sting {G}

Instant
Hornet Sting deals 1 damage to any target.
It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.
Horobi's Whisper

Horobi's Whisper {1}{B}{B}

Instant - Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Exile four cards from your graveyard.
Horobi, Death's Wail

Horobi, Death's Wail {2}{B}{B}

Legendary Creature - Spirit
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
"Wherever it went, death came to Phyrexians and Kamigawans alike."
—Records of the Living Historians
4/4
Horror of Horrors

Horror of Horrors {3}{B}{B}

Enchantment
Sacrifice a Swamp: Regenerate target black creature.
Horror of the Broken Lands

Horror of the Broken Lands {4}{B}

Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B}
It feeds on dry bones in the sand and desperate pleas in the wind.
4/4
Horses of the Bruinen

Horses of the Bruinen {3}{U}{U}

Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
The black horses were filled with madness, and leaping forward in terror they bore their riders into the rushing flood.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 55 506
Horseshoe Crab

Horseshoe Crab {2}{U}

Creature - Crab
{U}: Untap Horseshoe Crab.
"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!"
—Squee, goblin cabin hand
1/3
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Hostile Desert

Hostile Desert

Land - Desert
{T}: Add {C}.
{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Amonkhet's desiccated land thirsts for blood.
Hostile Hostel
Creeping Inn

Hostile Hostel

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Creeping Inn
Hostile Minotaur

Hostile Minotaur {3}{R}

Creature - Minotaur
Haste
The bellow of a minotaur always translates to "charge."
3/3
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.
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  • The Brothers' War 105 329
Hostility

Hostility {3}{R}{R}{R}

Creature - Elemental Incarnation
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
Hot Soup

Hot Soup {1}

Artifact - Equipment
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip {3}
"Comin' through!" Designed by James Ernest
Hotshot Mechanic

Hotshot Mechanic {W}

Artifact Creature - Fox Pilot
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
2/1
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
"You and me, we're not built for captivity."
3/3
Card has other part: Untamed Pup
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Hound of the Farbogs

Hound of the Farbogs {4}{B}

Creature - Zombie Dog
Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard.
As you hear it baying in the distance, you'll feel its breath on your neck.
5/3
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
Hour of Eternity

Hour of Eternity {X}{X}{U}{U}{U}

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
To serve as an Eternal is the afterlife granted to the worthy.
Hour of Promise

Hour of Promise {4}{G}

Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
With the Hekma breached and its protection removed, the deserts swept in.
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Synths are crawling all over the place! Thin them out before we drop!"
—Proctor Ingram
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.
Hover Barrier

Hover Barrier {2}{U}

Creature - Illusion Wall
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
0/6
Hoverguard Sweepers

Hoverguard Sweepers {6}{U}{U}

Creature - Drone
Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
They only appear in emergencies, and emergencies never last long.
5/6