16293 cards found
Gravestorm

Gravestorm {B}{B}{B}

Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Gravewaker

Gravewaker {4}{B}{B}

Creature - Bird Spirit
Flying
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
It glides on silent wings across the midnight sky, and a dread host rises to follow.
5/5
Graveyard Busybody

Graveyard Busybody {4}{U}{U}

Creature - Human Spy
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
You have to hang around the graveyard if you want to catch the talking dead.
*/*
Graveyard Dig

Graveyard Dig {1}{B/G}

Sorcery
Return up to two target [black or green] creature cards from your graveyard to your hand.
You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.
Graveyard Glutton
Graveyard Trespasser

Graveyard Glutton

Creature - Werewolf
(Color indicator: Graveyard Glutton is black)
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound
4/4
Card has other part: Graveyard Trespasser
Graveyard Trespasser
Graveyard Glutton

Graveyard Trespasser {2}{B}

Creature - Human Werewolf
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound
3/3
Card has other part: Graveyard Glutton
Gravitational Shift

Gravitational Shift {3}{U}{U}

Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces.
Gravitic Punch

Gravitic Punch {3}{R}

Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start
Gray Merchant of Asphodel

Gray Merchant of Asphodel {3}{B}{B}

Creature - Zombie
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
2/4
Gray Ogre

Gray Ogre {2}{R}

Creature - Ogre
The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings.
2/2
Gray Slaad

Gray Slaad {2}{B}

Creature - Frog Horror
As long as there are four or more creature cards in your graveyard, this creature has menace and deathtouch.
4/1
Card has other part: Entropic Decay
Graypelt Hunter

Graypelt Hunter {3}{G}

Creature - Human Warrior Ally
Trample
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
He'll cleave wood and bone alike to carve a path for his allies.
2/2
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
"As long as the Shire remains safe, I shall find wandering more bearable; somewhere there is a firm foothold, even if I cannot return."
—Frodo
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar {1}{U}{U}
(Squidward, Sarcastic Snob)

Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"I hate all of you."
3/2
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Grazing Whiptail

Grazing Whiptail {2}{G}{G}

Creature - Dinosaur
Reach
Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.
3/4
Greasefang, Okiba Boss

Greasefang, Okiba Boss {1}{W}{B}

Legendary Creature - Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
4/3
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Great Hall of the Citadel

Great Hall of the Citadel

Land
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
"Renewed shall be blade that was broken: The crownless again shall be king."
—Bilbo
  • The Lord of the Rings: Tales of Middle-earth 254 705
Great Oak Guardian

Great Oak Guardian {5}{G}

Creature - Treefolk
Flash
Reach
When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
His roots reach deep and grip hard.
4/5
Great Teacher's Decree

Great Teacher's Decree {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound
Great-Horn Krushok

Great-Horn Krushok {4}{W}

Creature - Beast
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
3/5
Greater Auramancy

Greater Auramancy {1}{W}

Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
"The hunter drew her dagger and found she grasped a flower. She reached for an arrow, but her quiver held only leaves."
—Tales of the Fae
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Greater Forgeling

Greater Forgeling {3}{R}{R}

Creature - Elemental
{1}{R}: This creature gets +3/-3 until end of turn.
Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.
3/4