Gravitic Punch

Gravitic Punch {3}{R}

Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start
Details
Legalities
Rulings
  • 2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • 2018-10-05 If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 2018-10-05 If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • 2018-10-05 If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won't deal damage.
  • 2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
Links
Printings
  • The List (common)
  • Guilds of Ravnica (common)

View gallery of all printings

Foreign names
  • 重力冲拳
  • 重力衝拳
  • Gravitationshieb
  • Coup de poing gravitique
  • Pugno Gravimetrico
  • 重力殴打
  • 중력의 주먹질
  • Soco Gravítico
  • Гравитационный Удар
  • Puñetazo gravitatorio